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Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
Introduction to BASIC Programming, Part III
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Description

Here is Part 3 of this extremely (and surprisingly) popular coding lab. In this lab, students learn several critical functions / subroutines in BASIC that enable them to write their own creative programs. Having taught this class for many years, this is one of those labs that I am always excited to see what imaginative creation the students produce. I have no doubt you will find the same joy and satisfaction with seeing your students constantly push themselves to think outside the box.

Rubric checklist is included.

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Introduction to BASIC Programming, Part III

Creative Curricula
259 Followers
$3.99

Highlights

Digital downloads
Grades icon
Grades
4th - 12th, Adult Education, Higher Education
Standards icon
Standards
Pages
5
Answer Key
Included with rubric
Teaching Duration
1 Week

Description

Here is Part 3 of this extremely (and surprisingly) popular coding lab. In this lab, students learn several critical functions / subroutines in BASIC that enable them to write their own creative programs. Having taught this class for many years, this is one of those labs that I am always excited to see what imaginative creation the students produce. I have no doubt you will find the same joy and satisfaction with seeing your students constantly push themselves to think outside the box.

Rubric checklist is included.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Standards

to see state-specific standards (only available in the US).
NGSSHS-ETS1-2
Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
NGSSHS-ETS1-4
Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
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