TPT
Total:
$0.00
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Introduction to BASIC Programming, Part IV
Share

Description

This is the 4th and final lab in BASIC. In this lab, the students learn how to use the graphics mode in BASIC. Skills taught include utilizing plotting individual points (pixels) on the canvas through a variety of commands and subroutines. Each step is clearly laid out for the students. As it was with the other BASIC labs, you will be exceedingly pleased and astonished with the sophistication that some students will demonstrate with this 4th installment of programming challenges.

Note: Teaching computer science can sometimes be intimidating for teachers. These 4 labs start both Instructor and student on the ground floor of comprehension and then build upwards. These labs are essential for teaching 21st century-level skills. You can teach programming successfully, and these labs can help you succeed!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Introduction to BASIC Programming, Part IV

Creative Curricula
259 Followers
$3.99

Highlights

Digital downloads
Grades icon
Grades
4th - 12th, Adult Education, Higher Education
Standards icon
Standards
Pages
6
Answer Key
Included
Teaching Duration
1 Week

Description

This is the 4th and final lab in BASIC. In this lab, the students learn how to use the graphics mode in BASIC. Skills taught include utilizing plotting individual points (pixels) on the canvas through a variety of commands and subroutines. Each step is clearly laid out for the students. As it was with the other BASIC labs, you will be exceedingly pleased and astonished with the sophistication that some students will demonstrate with this 4th installment of programming challenges.

Note: Teaching computer science can sometimes be intimidating for teachers. These 4 labs start both Instructor and student on the ground floor of comprehension and then build upwards. These labs are essential for teaching 21st century-level skills. You can teach programming successfully, and these labs can help you succeed!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

This product has not yet been rated.
Rated 0 out of 5

Questions & Answers

Loading

Standards

to see state-specific standards (only available in the US).
NGSSHS-ETS1-2
Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
NGSSHS-ETS1-4
Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
Loading