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Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
Learning to Tell Time Bingo #3 Mix
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Description

This Bingo game is #3 of 3 and contains a mixture of hour, quarter-hour, half-hour, and three-quarter hour times. 

Learning to tell time takes a lot of practice to become proficient. But instead of just doing worksheets I wanted my kids to have fun while still learning, and that’s why I created this Bingo game. It’s perfect for small group assistance, math centers, peer collaboration challenges, or even for whole class lessons. My students ask to play this game over and over!

Just like normal Bingo, you call out a time and the students must find the matching clock on their card. Students can trade cards after each game for unlimited practice. Simply cut out each of the cards, laminate and you're ready to go. This set contains 30 different Bingo cards, 50 markers to cover up their squares, and a list of 48 times to call out.

When making copies, I recommend enlarging to 11x17 paper and laminating. Keep each set of cards in a plastic baggie to use over and over, year after year. I’ve included an answer key for display, or for kids to verify for themselves when playing in centers or small groups. This game is a perfect way to pull small groups for those kids needing extra help. 

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Learning to Tell Time Bingo #3 Mix

Mr Edmo
2 Followers
$7.50

Highlights

Digital downloads
Grades icon
Grades
1st - 3rd
Subjects icon
Subjects
Standards icon
Standards
Pages
41
Answer Key
Included

Save even more with bundles

This bundle includes all 3 of the Learning To Tell Time Bingo games. Game #1 is for kids just beginning to tell time, game #2 is for kids ready to practice quarter hours (:15 & :45), and game #3 is for those comfortable with on the hour, quarter-hour, half-hour, and three-quarter hour times. Hav
Price $12.50Original Price $20.50Save $8.00
3

Description

This Bingo game is #3 of 3 and contains a mixture of hour, quarter-hour, half-hour, and three-quarter hour times. 

Learning to tell time takes a lot of practice to become proficient. But instead of just doing worksheets I wanted my kids to have fun while still learning, and that’s why I created this Bingo game. It’s perfect for small group assistance, math centers, peer collaboration challenges, or even for whole class lessons. My students ask to play this game over and over!

Just like normal Bingo, you call out a time and the students must find the matching clock on their card. Students can trade cards after each game for unlimited practice. Simply cut out each of the cards, laminate and you're ready to go. This set contains 30 different Bingo cards, 50 markers to cover up their squares, and a list of 48 times to call out.

When making copies, I recommend enlarging to 11x17 paper and laminating. Keep each set of cards in a plastic baggie to use over and over, year after year. I’ve included an answer key for display, or for kids to verify for themselves when playing in centers or small groups. This game is a perfect way to pull small groups for those kids needing extra help. 

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Standards

to see state-specific standards (only available in the US).
Tell and write time to the nearest minute and measure time intervals in minutes. Solve word problems involving addition and subtraction of time intervals in minutes, e.g., by representing the problem on a number line diagram.
Reason abstractly and quantitatively. Mathematically proficient students make sense of quantities and their relationships in problem situations. They bring two complementary abilities to bear on problems involving quantitative relationships: the ability to decontextualize-to abstract a given situation and represent it symbolically and manipulate the representing symbols as if they have a life of their own, without necessarily attending to their referents-and the ability to contextualize, to pause as needed during the manipulation process in order to probe into the referents for the symbols involved. Quantitative reasoning entails habits of creating a coherent representation of the problem at hand; considering the units involved; attending to the meaning of quantities, not just how to compute them; and knowing and flexibly using different properties of operations and objects.
Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem. These tools might include pencil and paper, concrete models, a ruler, a protractor, a calculator, a spreadsheet, a computer algebra system, a statistical package, or dynamic geometry software. Proficient students are sufficiently familiar with tools appropriate for their grade or course to make sound decisions about when each of these tools might be helpful, recognizing both the insight to be gained and their limitations. For example, mathematically proficient high school students analyze graphs of functions and solutions generated using a graphing calculator. They detect possible errors by strategically using estimation and other mathematical knowledge. When making mathematical models, they know that technology can enable them to visualize the results of varying assumptions, explore consequences, and compare predictions with data. Mathematically proficient students at various grade levels are able to identify relevant external mathematical resources, such as digital content located on a website, and use them to pose or solve problems. They are able to use technological tools to explore and deepen their understanding of concepts.
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