Description
Practicing problems involving linear relationships is made fun and collaborative with this fast paced, competitive game. Tailored for teams of 3-4 players, this game transforms the often challenging task of solving problems into a thrilling Pirate Ship Siege!
How it Works:
1. Form teams of 3 or 4 students and give students 60 seconds to draw a pirate ship on the board for their team.
2.Give each team 3 marks (stars, X’s, smiley faces, etc) to represent their three lives. Teams can earn more marks or steal other team's marks by working problems correctly.
3. To start the game, a representative of each team runs to the front table, grabs one problem from their bag, and goes back to their team to work on the problem together. Students should ALL work the problem on their own recording sheet. (I have them turn it in at the end of the period for a completion grade). When completed, one member of the team shows the answer to the teacher. If the answer is accurate, the representative can either remove two lives from a different team, remove 1 life from 2 different teams, or add one life on to their own pirate ship. After they attack the pirate ship, the representative chooses another problem, and takes it back to the team and the process starts all over. I like to make sure a different representative comes up to check their answers and attack the pirate ship, each round. To make the game more exciting, you can shout “Pirate Attack, Kaboom!” when one group decides to attack another group.
4. The team with the most lives at the end of the game wins.
Low Prep Math Game Unit Review: Linear Relationships 8th Grade Math
Highlights
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Description
Practicing problems involving linear relationships is made fun and collaborative with this fast paced, competitive game. Tailored for teams of 3-4 players, this game transforms the often challenging task of solving problems into a thrilling Pirate Ship Siege!
How it Works:
1. Form teams of 3 or 4 students and give students 60 seconds to draw a pirate ship on the board for their team.
2.Give each team 3 marks (stars, X’s, smiley faces, etc) to represent their three lives. Teams can earn more marks or steal other team's marks by working problems correctly.
3. To start the game, a representative of each team runs to the front table, grabs one problem from their bag, and goes back to their team to work on the problem together. Students should ALL work the problem on their own recording sheet. (I have them turn it in at the end of the period for a completion grade). When completed, one member of the team shows the answer to the teacher. If the answer is accurate, the representative can either remove two lives from a different team, remove 1 life from 2 different teams, or add one life on to their own pirate ship. After they attack the pirate ship, the representative chooses another problem, and takes it back to the team and the process starts all over. I like to make sure a different representative comes up to check their answers and attack the pirate ship, each round. To make the game more exciting, you can shout “Pirate Attack, Kaboom!” when one group decides to attack another group.
4. The team with the most lives at the end of the game wins.




