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Math Programming Task Cards
Math Programming Task Cards
Math Programming Task Cards
Math Programming Task Cards
Math Programming Task Cards
Math Programming Task Cards
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Math Programming Task Cards
Math Programming Task Cards
Math Programming Task Cards
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Description

Task cards that help your students’ confidence grow when learning programming!

Have you ever felt your students were just not grasping the basics when it comes to programming? Sometimes all they need is a little bit more practice and repetition of the simple things before you move onto more complex tasks.

With these quick programming tasks cards you can easily do just that.

40 TASKS CARDS WHICH FOCUS ON USING MATHS IN PROGRAMS AND NOTHING ELSE!

Please note, this set of 40 quick programming task cards focuses only on maths. It does assume they are familiar with input, output and creating variables using whole numbers and numbers that use decimal places (floating point). Students should have also been shown how to use basic mathematical calculations such as addition, subtraction, multiplication, division, whole number division, finding the remainder after a whole number division, finding the square root, rounding numbers and using pi. They need no other skills such as loops or if statements, making this an ideal activity to use to build students’ confidence during an early programming lesson.

Created for use with multiple text-based programming languages such as Python, Visual Basic, C/C++, C#, Ruby and Small Basic.

These fun challenges are perfect to allow your students to recap skills you have taught them previously to help transfer those skills into their long-term memory.

Buy these quick programming task cards now to give your pupils the boost they need and deserve.

WHAT IS INCLUDED?

There are 40 different tasks and 4 more blank cards so you can create your own additional tasks if you want. Colour and black/white versions are both included (using the same 40 tasks in each) to help you save on printing costs. If you are using the black and white version, you can print them onto coloured paper or card to add interest.

WHAT PREPARATION IS REQUIRED?

These tasks cards are so simple to prepare and once you have created them, you can use them time and time again.

  1. Print the pages you want to use. Colour and black/white versions are both included.
  2. If you want to reuse them, you can laminate the pages or print on card.
  3. Cut each page into 4 sections.

HOW CAN THEY BE USED?

Once you have your pack of cards you can easily use them at any time you want. You can use them in so many ways…

  • As a starter or plenary
  • To give your pupils more practice during a lesson
  • To give to quick finishers
  • To help lower ability pupils reinforce the key skills

To use them you can either allocate particular cards to pupils or allow them to pick a random card from the deck themselves. Your students then create the program and can test it out on a classmate.

The beauty of this activity is because all the pupils are working on different tasks their classmates will not know the answers they will get from the computer.

Once students have one program working correctly they can pick another card which keeps the entire class fully engaged allowing you to focus on helping the students who need your one-to-one help.

An exciting and easy classroom activity to reinforce key programming skills.

What are you waiting for? Buy them now and give your pupils an activity they will simply love.

Check out these other great Python Challenges ....

Python Challenges

Don't forget that leaving feedback earns you points towards FREE TpT purchases.

Also, click here to follow me and be notified when new products are uploaded.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Math Programming Task Cards

Nichola Wilkin
458 Followers
$5.00

Highlights

Digital downloads
Grades icon
Grades
8th
Standards icon
Standards
Pages
22 pages - 40 colour task cards and 40 B/W task cards (4 per page) + 4 blank task cards for each

Description

Task cards that help your students’ confidence grow when learning programming!

Have you ever felt your students were just not grasping the basics when it comes to programming? Sometimes all they need is a little bit more practice and repetition of the simple things before you move onto more complex tasks.

With these quick programming tasks cards you can easily do just that.

40 TASKS CARDS WHICH FOCUS ON USING MATHS IN PROGRAMS AND NOTHING ELSE!

Please note, this set of 40 quick programming task cards focuses only on maths. It does assume they are familiar with input, output and creating variables using whole numbers and numbers that use decimal places (floating point). Students should have also been shown how to use basic mathematical calculations such as addition, subtraction, multiplication, division, whole number division, finding the remainder after a whole number division, finding the square root, rounding numbers and using pi. They need no other skills such as loops or if statements, making this an ideal activity to use to build students’ confidence during an early programming lesson.

Created for use with multiple text-based programming languages such as Python, Visual Basic, C/C++, C#, Ruby and Small Basic.

These fun challenges are perfect to allow your students to recap skills you have taught them previously to help transfer those skills into their long-term memory.

Buy these quick programming task cards now to give your pupils the boost they need and deserve.

WHAT IS INCLUDED?

There are 40 different tasks and 4 more blank cards so you can create your own additional tasks if you want. Colour and black/white versions are both included (using the same 40 tasks in each) to help you save on printing costs. If you are using the black and white version, you can print them onto coloured paper or card to add interest.

WHAT PREPARATION IS REQUIRED?

These tasks cards are so simple to prepare and once you have created them, you can use them time and time again.

  1. Print the pages you want to use. Colour and black/white versions are both included.
  2. If you want to reuse them, you can laminate the pages or print on card.
  3. Cut each page into 4 sections.

HOW CAN THEY BE USED?

Once you have your pack of cards you can easily use them at any time you want. You can use them in so many ways…

  • As a starter or plenary
  • To give your pupils more practice during a lesson
  • To give to quick finishers
  • To help lower ability pupils reinforce the key skills

To use them you can either allocate particular cards to pupils or allow them to pick a random card from the deck themselves. Your students then create the program and can test it out on a classmate.

The beauty of this activity is because all the pupils are working on different tasks their classmates will not know the answers they will get from the computer.

Once students have one program working correctly they can pick another card which keeps the entire class fully engaged allowing you to focus on helping the students who need your one-to-one help.

An exciting and easy classroom activity to reinforce key programming skills.

What are you waiting for? Buy them now and give your pupils an activity they will simply love.

Check out these other great Python Challenges ....

Python Challenges

Don't forget that leaving feedback earns you points towards FREE TpT purchases.

Also, click here to follow me and be notified when new products are uploaded.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.
NGSSMS-ETS1-4
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
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