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Math: Subitizing Memory Game
Math: Subitizing Memory Game
Math: Subitizing Memory Game
Math: Subitizing Memory Game
Math: Subitizing Memory Game
Math: Subitizing Memory Game
Math: Subitizing Memory Game
Math: Subitizing Memory Game
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Description

Arizona Early Learning Standard:

M.S1.C4.a- Identifies quantities of three to five objects without counting using visual approximation (Subitize).

This game is designed to promote children’s ability to subitize quantities of objects in a hands-on, fun activity. The teacher can act as the children’s partner, or two children can play the game together.

Included:

  • Directions for preparing, setting up, and playing the memory game
  • Visual representation of how to set up the game
  • Game cards

Enjoy!

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Math: Subitizing Memory Game

Accelerate Minds
16 Followers
$3.00

Highlights

Digital downloads
Grades icon
Grades
PreK - K
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Subjects
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Standards
Pages
5

Description

Arizona Early Learning Standard:

M.S1.C4.a- Identifies quantities of three to five objects without counting using visual approximation (Subitize).

This game is designed to promote children’s ability to subitize quantities of objects in a hands-on, fun activity. The teacher can act as the children’s partner, or two children can play the game together.

Included:

  • Directions for preparing, setting up, and playing the memory game
  • Visual representation of how to set up the game
  • Game cards

Enjoy!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Understand the relationship between numbers and quantities; connect counting to cardinality.
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.
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