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Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation
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Description

This activity is perfect for closing out your Inventors & Inventions unit! Students will brainstorm, plan for, and design an invention to solve a real-world problem before presenting it to their peers.

This download includes:

- 3 planning pages

- grading rubric

- links to read alouds and videos about inventors

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Mission: Be an Innovator - An Invention Project - Problem/Solution/Innovation

Lightning Bug Learners
3 Followers
$3.50

Highlights

Digital downloads
Grades icon
Grades
2nd - 5th
Standards icon
Standards
Pages
7
Answer Key
Does not apply

Description

This activity is perfect for closing out your Inventors & Inventions unit! Students will brainstorm, plan for, and design an invention to solve a real-world problem before presenting it to their peers.

This download includes:

- 3 planning pages

- grading rubric

- links to read alouds and videos about inventors

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
NGSSK-2-ETS1-2
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
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