Description
Set of cards which include multiplication algorithms and answers. Good practice for multiplying 2 and 3 digit numbers. (No calculator should be used)
1. Print off and cut out. (Cards need to be shuffled as the matching cards are next to eachother in the word document)
2. Place face down on a table and turn over 2 cards at a time. 3. Student who has turned the cards over needs to figure out if the two algorithms are equal. If they are, the student keeps them and has another turn. If not they are turned back over and their partner gets a turn.
3. Take turns until all cards are turned over and collected and the person with the most cards wins.
1. Print off and cut out. (Cards need to be shuffled as the matching cards are next to eachother in the word document)
2. Place face down on a table and turn over 2 cards at a time. 3. Student who has turned the cards over needs to figure out if the two algorithms are equal. If they are, the student keeps them and has another turn. If not they are turned back over and their partner gets a turn.
3. Take turns until all cards are turned over and collected and the person with the most cards wins.
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Highlights
Digital downloads
Grades
7th - 8th
Subjects
Tags
Pages
1
Teaching Duration
30 minutes
Description
Set of cards which include multiplication algorithms and answers. Good practice for multiplying 2 and 3 digit numbers. (No calculator should be used)
1. Print off and cut out. (Cards need to be shuffled as the matching cards are next to eachother in the word document)
2. Place face down on a table and turn over 2 cards at a time. 3. Student who has turned the cards over needs to figure out if the two algorithms are equal. If they are, the student keeps them and has another turn. If not they are turned back over and their partner gets a turn.
3. Take turns until all cards are turned over and collected and the person with the most cards wins.
1. Print off and cut out. (Cards need to be shuffled as the matching cards are next to eachother in the word document)
2. Place face down on a table and turn over 2 cards at a time. 3. Student who has turned the cards over needs to figure out if the two algorithms are equal. If they are, the student keeps them and has another turn. If not they are turned back over and their partner gets a turn.
3. Take turns until all cards are turned over and collected and the person with the most cards wins.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
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