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Your students will think it’s a game, a chance to “take on the teacher.” You know that by playing this game, your students will review and practice the steps of the standard multiplication and division algorithms.
“Build a House”™ is a fun, fast-paced math game with the same rules as “Hangman,” but instead of your students calling out letters, they call out numbers. Instead of hanging a poor, unfortunate stickperson, incorrect guesses will build you a house.
Pick one slide from six PowerPoint puzzles, choose one of the 42 corresponding answer cards, and let the fun begin. Choose a student to call out a number. If the guess is correct, fill in ONE box on the whiteboard. If the guess is wrong, draw one line of the projected house. If the entire house gets “built” before all the boxes are filled, you win that round. The students win if they are able to fill the boxes before the house gets completely built.
This isn’t a mere guessing game. For the observant (and/or taught) student, there are answers that can be determined by referring to the multiplication and division algorithms. The addition and subtraction algorithms are used too. This has proven to be a very popular game.