Description
Is your loud classroom giving you a headache? Then teach them about sound waves and volume using this NGSS lesson. This STEAM lesson plan explores volume through some hands-on activities that do not hurt your ears.. too much! Students will be categorizing, making a pan flute, and learning a new PE activity called the Clapping Game. This lesson is perfect for a substitute.
What is included:
- Big Question with a Know-Questions-Learn (KQL) charts
- Lesson Plan for How we Hear (Detailed for a Substitute)
- Student Journal pages (6 pages, printed 2 journals per page)
- Decibel Sort Activity with a Decibel Chart
- Engineering/Art Lesson Plan for creating a pan flute
- The Clapping Game - Great PE activity
Common Core Standards and NGSS
First Grade:
- RI.1.1 Ask and answer questions about key details in a text.
- RI.1.2 Identify the main topic and retell key details of a text.
- RI.1.3 Describe the connection between two individuals, events, ideas, or pieces of information in a text.
- 1-PS4-1. Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
- K–2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Fourth Grade:
- RI.4.1 Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
- RI.4.2 Determine the main idea of a text and explain how it is supported by key details; summarize the text.
- RI.4.3 Explain events, procedures, ideas, or concepts in a historical, scientific, or technical text, including what happened and why, based on specific information in the text.
- 4-PS4-1. Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.
- 4-PS4-2. Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
- 4-PS4-3. Generate and compare multiple solutions that use patterns to transfer information.
Highlights
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Description
Is your loud classroom giving you a headache? Then teach them about sound waves and volume using this NGSS lesson. This STEAM lesson plan explores volume through some hands-on activities that do not hurt your ears.. too much! Students will be categorizing, making a pan flute, and learning a new PE activity called the Clapping Game. This lesson is perfect for a substitute.
What is included:
- Big Question with a Know-Questions-Learn (KQL) charts
- Lesson Plan for How we Hear (Detailed for a Substitute)
- Student Journal pages (6 pages, printed 2 journals per page)
- Decibel Sort Activity with a Decibel Chart
- Engineering/Art Lesson Plan for creating a pan flute
- The Clapping Game - Great PE activity
Common Core Standards and NGSS
First Grade:
- RI.1.1 Ask and answer questions about key details in a text.
- RI.1.2 Identify the main topic and retell key details of a text.
- RI.1.3 Describe the connection between two individuals, events, ideas, or pieces of information in a text.
- 1-PS4-1. Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
- K–2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Fourth Grade:
- RI.4.1 Refer to details and examples in a text when explaining what the text says explicitly and when drawing inferences from the text.
- RI.4.2 Determine the main idea of a text and explain how it is supported by key details; summarize the text.
- RI.4.3 Explain events, procedures, ideas, or concepts in a historical, scientific, or technical text, including what happened and why, based on specific information in the text.
- 4-PS4-1. Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.
- 4-PS4-2. Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
- 4-PS4-3. Generate and compare multiple solutions that use patterns to transfer information.





