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Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes
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Description

Bring programming concepts to life with these two fun, hands-on activities designed for kids! Perfect for Girl Scouts, classrooms, or after-school groups, these activities introduce the basics of programming through movement, puzzles, and kid-friendly instructions.

What’s Included:

  • Paper Programming – an individual activity where each girl writes her own “program” for a partner to follow.
  • Grid Programming – a group-based version played on a life-sized grid, where kids act out their programs together.
  • Youth-Led Script – each activity comes with a step-by-step script written in clear, kid-friendly language so the activities can be led by youth themselves, making it extra engaging and empowering.

Skills & Concepts Learned:

  • Writing and following algorithms (step-by-step instructions)
  • Debugging (finding and fixing mistakes)
  • Logical thinking and sequencing
  • Collaboration and teamwork

Perfect For:

  • Girl Scout troops – both activities align with and satisfy portions of the Think Like a Programmer Journeys
  • Teachers introducing programming concepts in an elementary or middle school classroom
  • STEM nights, after-school clubs, or camps

These activities make programming fun, active, and easy to understand—no computer required! Whether working individually with Paper Programming or collaboratively with Grid Programming, kids will discover how computers follow instructions and how programmers think to solve problems.

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This is a digital product. No physical item will be shipped.

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Paper Programming & Grid Programming Activities | STEM Fun for Scouts & Classes

Cara Armour
143 Followers
$3.50

Highlights

Digital downloads
Grades icon
Grades
2nd - 8th
Standards icon
Standards
Pages
21

Save even more with bundles

Make the Think Like a Programmer Journey fun, engaging, and stress-free with this complete activity bundle! Designed for Brownie Girl Scouts, this resource includes everything troop leaders need to guide their scouts through the Journey while keeping the experience hands-on, interactive, and even gi
Price $10.00Original Price $12.00Save $2.00
4

Description

Bring programming concepts to life with these two fun, hands-on activities designed for kids! Perfect for Girl Scouts, classrooms, or after-school groups, these activities introduce the basics of programming through movement, puzzles, and kid-friendly instructions.

What’s Included:

  • Paper Programming – an individual activity where each girl writes her own “program” for a partner to follow.
  • Grid Programming – a group-based version played on a life-sized grid, where kids act out their programs together.
  • Youth-Led Script – each activity comes with a step-by-step script written in clear, kid-friendly language so the activities can be led by youth themselves, making it extra engaging and empowering.

Skills & Concepts Learned:

  • Writing and following algorithms (step-by-step instructions)
  • Debugging (finding and fixing mistakes)
  • Logical thinking and sequencing
  • Collaboration and teamwork

Perfect For:

  • Girl Scout troops – both activities align with and satisfy portions of the Think Like a Programmer Journeys
  • Teachers introducing programming concepts in an elementary or middle school classroom
  • STEM nights, after-school clubs, or camps

These activities make programming fun, active, and easy to understand—no computer required! Whether working individually with Paper Programming or collaboratively with Grid Programming, kids will discover how computers follow instructions and how programmers think to solve problems.

Follow Our Store!

Stay updated on new products, sales, and discounts by following us. New items launch at 30% off for the first 48 hours, so don’t miss out!

Earn TPT Credit by Leaving Feedback!

Help us grow by leaving a review! Go to My Purchases, find your item, and click “Leave Feedback.” You’ll earn TPT credits you can apply to future purchases.

⚡ Instant Download:

This is a digital product. No physical item will be shipped.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
NGSSK-2-ETS1-1
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
NGSS3-5-ETS1-3
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
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