Description
This is a perfect activity to use for a math center in your classroom. This product consist of problems involving regrouping, comparing numbers, ordering, addition, subtraction, and word problems.
This can be incorporated with the game Kerplunk for a group of three or more. Simply shuffle the cards, place them upside down so the answers cannot be seen, and allow students to draw from the top of the deck. If the student answers the question correctly they do not have to pull a straw out, but if they answer incorrectly they must pull a straw without having any of the marble fall out. If you do not have Kerplunk simply use a Jenga game and keep the rules the same. Or simply print them front and back then place them on a key ring for students to flip through and work on.
This can be incorporated with the game Kerplunk for a group of three or more. Simply shuffle the cards, place them upside down so the answers cannot be seen, and allow students to draw from the top of the deck. If the student answers the question correctly they do not have to pull a straw out, but if they answer incorrectly they must pull a straw without having any of the marble fall out. If you do not have Kerplunk simply use a Jenga game and keep the rules the same. Or simply print them front and back then place them on a key ring for students to flip through and work on.
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$2.00
Highlights
Digital downloads
Grades
4th - 5th
Subjects
Standards
CCSS4.NBT.A.2
CCSS4.NBT.B.4
Tags
Pages
11
Answer Key
Included
Teaching Duration
45 minutes
Description
This is a perfect activity to use for a math center in your classroom. This product consist of problems involving regrouping, comparing numbers, ordering, addition, subtraction, and word problems.
This can be incorporated with the game Kerplunk for a group of three or more. Simply shuffle the cards, place them upside down so the answers cannot be seen, and allow students to draw from the top of the deck. If the student answers the question correctly they do not have to pull a straw out, but if they answer incorrectly they must pull a straw without having any of the marble fall out. If you do not have Kerplunk simply use a Jenga game and keep the rules the same. Or simply print them front and back then place them on a key ring for students to flip through and work on.
This can be incorporated with the game Kerplunk for a group of three or more. Simply shuffle the cards, place them upside down so the answers cannot be seen, and allow students to draw from the top of the deck. If the student answers the question correctly they do not have to pull a straw out, but if they answer incorrectly they must pull a straw without having any of the marble fall out. If you do not have Kerplunk simply use a Jenga game and keep the rules the same. Or simply print them front and back then place them on a key ring for students to flip through and work on.
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.
Reviews
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Great product
Questions & Answers
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Standards
to see state-specific standards (only available in the US).
CCSS4.NBT.A.2
Read and write multi-digit whole numbers using base-ten numerals, number names, and expanded form. Compare two multi-digit numbers based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
CCSS4.NBT.B.4
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
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