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Pokémon Coding Club! | 12-Class Scratch Coding Bundle
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Description

Perfect for Grades 2–5 | Ages 7–11


Aligned to CSTA K–5 Coding Standards

Welcome to the world of coding through storytelling and creativity! Get closer to hatching the egg with each page that you do!This Pokémon-themed 12-lesson Scratch course is designed for young learners who love games and imagination. No previous experience is needed — just curiosity, creativity, and a mouse!

Blocks We’ll Learn (Color-Coded for Easy Reference!)

Motion Blocks

  • move () steps
  • turn () degrees
  • go to x: () y: ()
  • glide () secs to random position
  • if on edge, bounce

Looks Blocks

  • change color effect by ()
  • set size to () %
  • next costume
  • switch costume to ()
  • say () for () seconds

Events Blocks

  • when this sprite clicked
  • when green flag clicked

Control Blocks

  • repeat ()
  • forever
  • if () then

Sensing Blocks

  • touching ()?
  • mouse-pointer

Sound Blocks (with fun Pokémon-style sound effects!)

  • play drum () for () beats

Pen Extension Blocks

  • pen down
  • erase all
  • set pen size to ()
  • change pen color by ()

Curriculum Alignment

This bundle aligns with the CSTA K–12 Computer Science Standards for the following objectives:

1A-AP-08 – Model daily processes by creating and following algorithms
1A-AP-09 – Model the way programs store and manipulate data
1A-AP-10 – Develop programs that include sequencing, loops, and events
1A-CS-01 – Select and operate appropriate software
1A-NI-04 – Explain what passwords are and why we use them (covered in discussion prompts)

Skills Learners Will Build

  • Creative thinking
  • Logical sequencing
  • Debugging and troubleshooting
  • Animating sprites
  • Building simple games
  • Basic algorithmic thinking

Highlights

✨ Visual step-by-step guides using color-coded Scratch blocks
✨ Kid-friendly explanations (“We’re telling the computer what to do!”)
✨ Encourages independence — students learn to experiment on their own
✨ Pokémon theme keeps learners engaged and excited
✨ Designed for both in-person and online teaching

Who Is It For?

  • Ages: 7–11
  • Grades: 2nd to 5th grade (and ideal for homeschool or after-school clubs!)
  • Level: Beginner-friendly
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Pokémon Coding Club! | 12-Class Scratch Coding Bundle

Teacher Jax
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$40.00
$59.88
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$19.88

Highlights

Digital downloads
Grades icon
Grades
2nd - 5th
Pages
100+

Description

Perfect for Grades 2–5 | Ages 7–11


Aligned to CSTA K–5 Coding Standards

Welcome to the world of coding through storytelling and creativity! Get closer to hatching the egg with each page that you do!This Pokémon-themed 12-lesson Scratch course is designed for young learners who love games and imagination. No previous experience is needed — just curiosity, creativity, and a mouse!

Blocks We’ll Learn (Color-Coded for Easy Reference!)

Motion Blocks

  • move () steps
  • turn () degrees
  • go to x: () y: ()
  • glide () secs to random position
  • if on edge, bounce

Looks Blocks

  • change color effect by ()
  • set size to () %
  • next costume
  • switch costume to ()
  • say () for () seconds

Events Blocks

  • when this sprite clicked
  • when green flag clicked

Control Blocks

  • repeat ()
  • forever
  • if () then

Sensing Blocks

  • touching ()?
  • mouse-pointer

Sound Blocks (with fun Pokémon-style sound effects!)

  • play drum () for () beats

Pen Extension Blocks

  • pen down
  • erase all
  • set pen size to ()
  • change pen color by ()

Curriculum Alignment

This bundle aligns with the CSTA K–12 Computer Science Standards for the following objectives:

1A-AP-08 – Model daily processes by creating and following algorithms
1A-AP-09 – Model the way programs store and manipulate data
1A-AP-10 – Develop programs that include sequencing, loops, and events
1A-CS-01 – Select and operate appropriate software
1A-NI-04 – Explain what passwords are and why we use them (covered in discussion prompts)

Skills Learners Will Build

  • Creative thinking
  • Logical sequencing
  • Debugging and troubleshooting
  • Animating sprites
  • Building simple games
  • Basic algorithmic thinking

Highlights

✨ Visual step-by-step guides using color-coded Scratch blocks
✨ Kid-friendly explanations (“We’re telling the computer what to do!”)
✨ Encourages independence — students learn to experiment on their own
✨ Pokémon theme keeps learners engaged and excited
✨ Designed for both in-person and online teaching

Who Is It For?

  • Ages: 7–11
  • Grades: 2nd to 5th grade (and ideal for homeschool or after-school clubs!)
  • Level: Beginner-friendly
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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