Description
Perfect for Grades 2–5 | Ages 7–11
Aligned to CSTA K–5 Coding Standards
Welcome to the world of coding through storytelling and creativity! Get closer to hatching the egg with each page that you do!This Pokémon-themed 12-lesson Scratch course is designed for young learners who love games and imagination. No previous experience is needed — just curiosity, creativity, and a mouse!
Blocks We’ll Learn (Color-Coded for Easy Reference!)
Motion Blocks
- move () steps
- turn () degrees
- go to x: () y: ()
- glide () secs to random position
- if on edge, bounce
Looks Blocks
- change color effect by ()
- set size to () %
- next costume
- switch costume to ()
- say () for () seconds
Events Blocks
- when this sprite clicked
- when green flag clicked
Control Blocks
- repeat ()
- forever
- if () then
Sensing Blocks
- touching ()?
- mouse-pointer
Sound Blocks (with fun Pokémon-style sound effects!)
- play drum () for () beats
Pen Extension Blocks
- pen down
- erase all
- set pen size to ()
- change pen color by ()
Curriculum Alignment
This bundle aligns with the CSTA K–12 Computer Science Standards for the following objectives:
✅ 1A-AP-08 – Model daily processes by creating and following algorithms
✅ 1A-AP-09 – Model the way programs store and manipulate data
✅ 1A-AP-10 – Develop programs that include sequencing, loops, and events
✅ 1A-CS-01 – Select and operate appropriate software
✅ 1A-NI-04 – Explain what passwords are and why we use them (covered in discussion prompts)
Skills Learners Will Build
- Creative thinking
- Logical sequencing
- Debugging and troubleshooting
- Animating sprites
- Building simple games
- Basic algorithmic thinking
Highlights
✨ Visual step-by-step guides using color-coded Scratch blocks
✨ Kid-friendly explanations (“We’re telling the computer what to do!”)
✨ Encourages independence — students learn to experiment on their own
✨ Pokémon theme keeps learners engaged and excited
✨ Designed for both in-person and online teaching
Who Is It For?
- Ages: 7–11
- Grades: 2nd to 5th grade (and ideal for homeschool or after-school clubs!)
- Level: Beginner-friendly
Highlights
Description
Perfect for Grades 2–5 | Ages 7–11
Aligned to CSTA K–5 Coding Standards
Welcome to the world of coding through storytelling and creativity! Get closer to hatching the egg with each page that you do!This Pokémon-themed 12-lesson Scratch course is designed for young learners who love games and imagination. No previous experience is needed — just curiosity, creativity, and a mouse!
Blocks We’ll Learn (Color-Coded for Easy Reference!)
Motion Blocks
- move () steps
- turn () degrees
- go to x: () y: ()
- glide () secs to random position
- if on edge, bounce
Looks Blocks
- change color effect by ()
- set size to () %
- next costume
- switch costume to ()
- say () for () seconds
Events Blocks
- when this sprite clicked
- when green flag clicked
Control Blocks
- repeat ()
- forever
- if () then
Sensing Blocks
- touching ()?
- mouse-pointer
Sound Blocks (with fun Pokémon-style sound effects!)
- play drum () for () beats
Pen Extension Blocks
- pen down
- erase all
- set pen size to ()
- change pen color by ()
Curriculum Alignment
This bundle aligns with the CSTA K–12 Computer Science Standards for the following objectives:
✅ 1A-AP-08 – Model daily processes by creating and following algorithms
✅ 1A-AP-09 – Model the way programs store and manipulate data
✅ 1A-AP-10 – Develop programs that include sequencing, loops, and events
✅ 1A-CS-01 – Select and operate appropriate software
✅ 1A-NI-04 – Explain what passwords are and why we use them (covered in discussion prompts)
Skills Learners Will Build
- Creative thinking
- Logical sequencing
- Debugging and troubleshooting
- Animating sprites
- Building simple games
- Basic algorithmic thinking
Highlights
✨ Visual step-by-step guides using color-coded Scratch blocks
✨ Kid-friendly explanations (“We’re telling the computer what to do!”)
✨ Encourages independence — students learn to experiment on their own
✨ Pokémon theme keeps learners engaged and excited
✨ Designed for both in-person and online teaching
Who Is It For?
- Ages: 7–11
- Grades: 2nd to 5th grade (and ideal for homeschool or after-school clubs!)
- Level: Beginner-friendly

