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Probability BUNDLE--Movie Guides and Introduction Lesson
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Description

This resource includes four lessons on Probability. These lessons were created for my students to complete virtually. The lessons included are:

1.) An Introduction to Probability

2.) Simple Probability

3.) Compound Probability

4.) Experimental vs. Theoretical Probability

There is also a Bonus File included for students to complete on Probability for a homework assignment.

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Probability BUNDLE--Movie Guides and Introduction Lesson

Rated 5 out of 5, based on 1 reviews
5.0 (1 rating)
Master Mathematics
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Highlights

Digital downloads
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Grades
7th - 10th
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Subjects
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Standards
Pages
4
Teaching Duration
3 hours

Bonus

Probability Justify Your Answer

Description

This resource includes four lessons on Probability. These lessons were created for my students to complete virtually. The lessons included are:

1.) An Introduction to Probability

2.) Simple Probability

3.) Compound Probability

4.) Experimental vs. Theoretical Probability

There is also a Bonus File included for students to complete on Probability for a homework assignment.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

5.0
Rated 5 out of 5, based on 1 reviews
1
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Rated 5 out of 5
September 21, 2022
Loved it!
113 reviews
Grades taught: 6th

Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event.
Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.
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