What others say
Description
This resource targets basic problem-solving of interoception processes, or physical sensations of the body, such as hunger, thirst, and nausea. Students use written and visual context to identify body signals, label how they’re feeling, and determine appropriate ways to manage each state.
This digital activity supports essential functional skills, including:
- 🔎 Recognizing and naming internal body sensations
- 🛠️ Choosing appropriate strategies to regulate and respond to those sensations
Students explore 10 interoceptive states (hot, awake, hungry, tired, thirsty, sick, cold, full, energetic, nauseated) through a consistent, scaffolded structure. Each sensation includes three parts to build understanding and carryover:
🧠 Label the sensation.
Using a brief scenario and picture, students identify the physical feeling from four choices.
🛠️ Problem-solve a response.
Students select an appropriate way to manage or respond to the sensation from four options.
💬 Make a personal connection.
Students describe a time they felt that way and explain what they did (and what they did/could do next time).
No time wasted with the printer! You'll get 2 digital formats that work seamlessly for in-person or teletherapy:
- 💻 An interactive PDF
- 💥 A Boom Cards (Play a free preview!)
Students stay engaged throughout the activity with:
- 🎨 Bright, colorful visuals
- 🖱️ Clickable answer choices, navigation buttons, and fillable text boxes
- 📸 Realistic, relatable scenarios
- 🔗 Opportunities to connect learning to their own experiences
Use this tool to teach functional problem-solving and self-regulation skills in a meaningful way. By practicing recognizing and managing body sensations, students build awareness and strategies they can apply in real-life school, home, and community situations.
Other SLPs and teachers are saying...
⭐⭐⭐⭐⭐ Courtney P. says, "This was a great resource that broke down feelings even further by explaining them to my students. They were engaged and interested in this resource!"
⭐⭐⭐⭐⭐ Kristin R. says, "This is so useful for helping kids to understand and problem solve! It's super engaging. Thank you."
⭐⭐⭐⭐⭐ Jennifer V. says, "This was absolutely perfect for my unit with higher functioning autism. The stories were excellent!"
👉 NEW TO BOOM CARDS? Learn all about these interactive digital activities!
To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for modern Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have an account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (a form of play that gives instant feedback to students for self-grading Boom Cards). For assignment options that report student progress back to you, you will need to purchase a subscription. If you are new to Boom, you will be offered a free trial. Read here for details: http://bit.ly/BoomTrial.
Boom™ is the trademark of Boom. Used with permission.
Problem Solving Interoception Body Sensations Interactive PDF + Boom Cards
Highlights
What others say
Description
This resource targets basic problem-solving of interoception processes, or physical sensations of the body, such as hunger, thirst, and nausea. Students use written and visual context to identify body signals, label how they’re feeling, and determine appropriate ways to manage each state.
This digital activity supports essential functional skills, including:
- 🔎 Recognizing and naming internal body sensations
- 🛠️ Choosing appropriate strategies to regulate and respond to those sensations
Students explore 10 interoceptive states (hot, awake, hungry, tired, thirsty, sick, cold, full, energetic, nauseated) through a consistent, scaffolded structure. Each sensation includes three parts to build understanding and carryover:
🧠 Label the sensation.
Using a brief scenario and picture, students identify the physical feeling from four choices.
🛠️ Problem-solve a response.
Students select an appropriate way to manage or respond to the sensation from four options.
💬 Make a personal connection.
Students describe a time they felt that way and explain what they did (and what they did/could do next time).
No time wasted with the printer! You'll get 2 digital formats that work seamlessly for in-person or teletherapy:
- 💻 An interactive PDF
- 💥 A Boom Cards (Play a free preview!)
Students stay engaged throughout the activity with:
- 🎨 Bright, colorful visuals
- 🖱️ Clickable answer choices, navigation buttons, and fillable text boxes
- 📸 Realistic, relatable scenarios
- 🔗 Opportunities to connect learning to their own experiences
Use this tool to teach functional problem-solving and self-regulation skills in a meaningful way. By practicing recognizing and managing body sensations, students build awareness and strategies they can apply in real-life school, home, and community situations.
Other SLPs and teachers are saying...
⭐⭐⭐⭐⭐ Courtney P. says, "This was a great resource that broke down feelings even further by explaining them to my students. They were engaged and interested in this resource!"
⭐⭐⭐⭐⭐ Kristin R. says, "This is so useful for helping kids to understand and problem solve! It's super engaging. Thank you."
⭐⭐⭐⭐⭐ Jennifer V. says, "This was absolutely perfect for my unit with higher functioning autism. The stories were excellent!"
👉 NEW TO BOOM CARDS? Learn all about these interactive digital activities!
To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for modern Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have an account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (a form of play that gives instant feedback to students for self-grading Boom Cards). For assignment options that report student progress back to you, you will need to purchase a subscription. If you are new to Boom, you will be offered a free trial. Read here for details: http://bit.ly/BoomTrial.
Boom™ is the trademark of Boom. Used with permission.




