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Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
Programming Animations: Coding Lesson
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Description

Guide young students to thoughtfully and deliberately write algorithms that code animations.

Coding in the app Scratch Jr is a lot of fun. But young students quickly get distracted by choosing and creating sprites and backgrounds. After downloading this resource you will receive print and digital planning sheets for early elementary students to plan their code before they get to work in the app. This resource includes: 

  • Standards Based lesson that outlines how to teach students about programming with sequences and loops. It also teaches them how to use the app Scratch Jr. Standards are listed below.
  • 2 unplugged coding activities.
    • 1 gets kids up and moving while learning about sequences and loops.
    • 1 has students creating sequences to move along a grid. This is great to use as a station if you don’t have enough devices.
  • Planning sheets that help students plan a simple algorithm in the app Scratch Jr. 
    • The goal is for them to animate a sprite. 
    • Planning sheets are available in print and digital formats. 
  • Directions for using the digital planning sheets with Google Slides and/or Seesaw. 
  • Slideshow to help facilitate the lesson. Includes, vocabulary, tutorial videos, reflection questions, and more. 

This activity meets the following standards:

AASL:

  • Problem solving through cycles of design, implementation, and reflection. 
  • Recognizing capabilities and skills that can be developed, improved, and expanded.

ISTE

  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

CSTA

  • Develop programs with sequences & simple loops to express ideas or address a problem 
  • Create programs that include sequences, events, loops, and conditionals
  • Test & debug a program or algorithm to ensure it runs as intended

CCSS

  • Make sense of problems and persevere in solving them.
  • Use appropriate tools strategically.

Quick Bytes: 

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Programming Animations: Coding Lesson

Vr2lTch
441 Followers
$5.00

Highlights

Digital downloads
Grades icon
Grades
PreK - 2nd
Standards icon
Standards
Pages
42
Teaching Duration
40 minutes

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Description

Guide young students to thoughtfully and deliberately write algorithms that code animations.

Coding in the app Scratch Jr is a lot of fun. But young students quickly get distracted by choosing and creating sprites and backgrounds. After downloading this resource you will receive print and digital planning sheets for early elementary students to plan their code before they get to work in the app. This resource includes: 

  • Standards Based lesson that outlines how to teach students about programming with sequences and loops. It also teaches them how to use the app Scratch Jr. Standards are listed below.
  • 2 unplugged coding activities.
    • 1 gets kids up and moving while learning about sequences and loops.
    • 1 has students creating sequences to move along a grid. This is great to use as a station if you don’t have enough devices.
  • Planning sheets that help students plan a simple algorithm in the app Scratch Jr. 
    • The goal is for them to animate a sprite. 
    • Planning sheets are available in print and digital formats. 
  • Directions for using the digital planning sheets with Google Slides and/or Seesaw. 
  • Slideshow to help facilitate the lesson. Includes, vocabulary, tutorial videos, reflection questions, and more. 

This activity meets the following standards:

AASL:

  • Problem solving through cycles of design, implementation, and reflection. 
  • Recognizing capabilities and skills that can be developed, improved, and expanded.

ISTE

  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

CSTA

  • Develop programs with sequences & simple loops to express ideas or address a problem 
  • Create programs that include sequences, events, loops, and conditionals
  • Test & debug a program or algorithm to ensure it runs as intended

CCSS

  • Make sense of problems and persevere in solving them.
  • Use appropriate tools strategically.

Quick Bytes: 

Let’s stay connected! Be sure tosign up for my newsletter QUICK BYTES</a> where I share tips, tools, & tricks to teach with technology in fun and safe ways! And I keep you up to date on sales and new resources! 

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Standards

to see state-specific standards (only available in the US).
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
Use appropriate tools strategically. Mathematically proficient students consider the available tools when solving a mathematical problem. These tools might include pencil and paper, concrete models, a ruler, a protractor, a calculator, a spreadsheet, a computer algebra system, a statistical package, or dynamic geometry software. Proficient students are sufficiently familiar with tools appropriate for their grade or course to make sound decisions about when each of these tools might be helpful, recognizing both the insight to be gained and their limitations. For example, mathematically proficient high school students analyze graphs of functions and solutions generated using a graphing calculator. They detect possible errors by strategically using estimation and other mathematical knowledge. When making mathematical models, they know that technology can enable them to visualize the results of varying assumptions, explore consequences, and compare predictions with data. Mathematically proficient students at various grade levels are able to identify relevant external mathematical resources, such as digital content located on a website, and use them to pose or solve problems. They are able to use technological tools to explore and deepen their understanding of concepts.
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