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Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics
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Description

Learn Java AWT graphics and drawing techniques to build interactive GUIs, custom shapes, animations, and dynamic forms. Perfect for high school computer science teachers seeking hands-on Java programming lessons focused on visual programming and user interface design.

This lesson covers Java Abstract Window Toolkit (AWT), essential for creating graphics and enhancing Java applications with custom visuals and interactive elements.

Designed as part of a second-semester extension, these lessons introduce higher-level Java programming concepts including event-driven graphics, image manipulation, and animation. Ideal for educators who want to engage students with practical projects in Java GUI development and game creation.

Created by an experienced instructor with nearly 20 years teaching AP CSP, AP CSA, and Data Structures, this resource blends foundational programming with creative, fun projects that keep students motivated and coding confidently.

These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 14 awt Drawing
Intro to the drawing surface

Drawing images and shapes to the world

repaint()

Adding JSwing components

All lessons will come with the following:

a pdf slideshow

an editable Power Point version of the slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form.

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.teacherspayteachers.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.teacherspayteachers.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.teacherspayteachers.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.teacherspayteachers.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.teacherspayteachers.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.teacherspayteachers.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.teacherspayteachers.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Java Programming Lesson 14 – AWT Drawing & Graphics | GUI and Animation Basics

Howlin' Husky Math Games
222 Followers
$4.99

Highlights

Grades icon
Grades
8th - 12th, Adult Education, Higher Education
Pages
16
Answer Key
Included
Teaching Duration
2 Weeks

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Description

Learn Java AWT graphics and drawing techniques to build interactive GUIs, custom shapes, animations, and dynamic forms. Perfect for high school computer science teachers seeking hands-on Java programming lessons focused on visual programming and user interface design.

This lesson covers Java Abstract Window Toolkit (AWT), essential for creating graphics and enhancing Java applications with custom visuals and interactive elements.

Designed as part of a second-semester extension, these lessons introduce higher-level Java programming concepts including event-driven graphics, image manipulation, and animation. Ideal for educators who want to engage students with practical projects in Java GUI development and game creation.

Created by an experienced instructor with nearly 20 years teaching AP CSP, AP CSA, and Data Structures, this resource blends foundational programming with creative, fun projects that keep students motivated and coding confidently.

These lessons are meant to be done over a few days; the idea is to get students doing cool stuff as fast as possible. With Java, that is NOT an easy task.

Topics:

Programming in Java 14 awt Drawing
Intro to the drawing surface

Drawing images and shapes to the world

repaint()

Adding JSwing components

All lessons will come with the following:

a pdf slideshow

an editable Power Point version of the slideshow

a pacing guide with hints for teaching the section and common student
errors

an assignment, differentiated with three different levels!

an answer key in pdf form

an answer key in .java form.

Depending on your style, you could go over the slides as a group, then let students play around. Or you could just give them the slides and assignment and let them go.

Let students explore and make mistakes. Let them talk to each other and discuss their approaches. Programming takes a lot of trial and error and collaboration.

Welcome to the world of programming! It's going to be a blast!

Interested in more computer science content?? Check this out!

https://www.teacherspayteachers.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Looping-11442643

https://www.teacherspayteachers.com/Product/Bundle-Programming-in-Java-Course-Intro-to-Java-to-Arrays-11580049

https://www.teacherspayteachers.com/Product/Bundle-Learn-to-Program-Scratch-Task-Cards-LEVEL-1-3-11365530

https://www.teacherspayteachers.com/Product/Particle-Engine-Using-ArrayLists-in-Java-9074432

Interested in more games?? Check it!

https://www.teacherspayteachers.com/Product/DEMO-Math-Tac-Toe-Add-and-Subtract-Within-100-Multiply-and-Divide-Within-144-11161362

https://www.teacherspayteachers.com/Product/Anns-Adventure-DEMO-Adding-and-Subtracting-Within-100-8812762

Interested in forms to make life easier!? Got it!

https://www.teacherspayteachers.com/Product/MTSS-DI-RTI-Cooperative-Learning-Tiered-Groups-Based-on-Assessment-11097984

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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