Description
*While this Scratch Coding Lesson can be completed without any knowledge or experience with Scratch it is recommended to first teach my "STEM: Introduction to Coding with Scratch”, which is also for sale in my store, or at least become familiar with Scratch in order to receive the best results from students.
This Scratch lesson is a great starter lesson for beginning coders who want to make their first game. The lesson was designed so that it can be printed and given to students to follow and complete or taught by the teacher as students follow along. Instructions are very clear and precise with tips and tricks throughout to help keep students engaged and have a clear understanding of the project. The lesson is broken up into three difficulty levels allowing the teacher to decide at which part of the lesson to stop at. This allows for easy altered instruction for students with 504 plans or for students who are having difficulties with the material. In this assignment students will be making a game called "Hungry Monster" where they design a monster who must move around the screen eating as much as possible. The breakdown of the lesson into difficulty levels can be found on the preview.
Highlights
Description
*While this Scratch Coding Lesson can be completed without any knowledge or experience with Scratch it is recommended to first teach my "STEM: Introduction to Coding with Scratch”, which is also for sale in my store, or at least become familiar with Scratch in order to receive the best results from students.
This Scratch lesson is a great starter lesson for beginning coders who want to make their first game. The lesson was designed so that it can be printed and given to students to follow and complete or taught by the teacher as students follow along. Instructions are very clear and precise with tips and tricks throughout to help keep students engaged and have a clear understanding of the project. The lesson is broken up into three difficulty levels allowing the teacher to decide at which part of the lesson to stop at. This allows for easy altered instruction for students with 504 plans or for students who are having difficulties with the material. In this assignment students will be making a game called "Hungry Monster" where they design a monster who must move around the screen eating as much as possible. The breakdown of the lesson into difficulty levels can be found on the preview.




