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Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
Scratch Video Game Design STEM Project
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Description

Turn your students into game developers with this engaging, ready-to-use Scratch video game design unit! Over the course of 5–7 class periods, students will plan, build, and publish their own interactive video games using Scratch—all while mastering essential coding concepts like variables, loops, conditionals, and broadcasts.

This complete unit includes everything you need to guide students from brainstorming to publishing, whether you’re teaching in-person or digitally.

What’s Included:

  • Teacher-Facing PowerPoint Presentation Game Design Document (Printable)
  • Debrief Worksheet
  • Scoring RubricStep-by-Step Coding Guidance

Why You’ll Love It:

  • No Prep Needed – Everything is ready to use from Day 1.
  • Student-Centered – Encourages creativity, problem-solving, and peer collaboration.
  • Flexible Use – Works with or without student Scratch accounts.

Technology Requirements:

  • Computers or Chromebooks with internet access
  • Scratch (free) – scratch.mit.edu
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Scratch Video Game Design STEM Project

STEM4Learning
3 Followers
$5.00

Highlights

Digital downloads
Grades icon
Grades
3rd - 8th
Standards icon
Standards
Pages
11
Teaching Duration
1 Week

Description

Turn your students into game developers with this engaging, ready-to-use Scratch video game design unit! Over the course of 5–7 class periods, students will plan, build, and publish their own interactive video games using Scratch—all while mastering essential coding concepts like variables, loops, conditionals, and broadcasts.

This complete unit includes everything you need to guide students from brainstorming to publishing, whether you’re teaching in-person or digitally.

What’s Included:

  • Teacher-Facing PowerPoint Presentation Game Design Document (Printable)
  • Debrief Worksheet
  • Scoring RubricStep-by-Step Coding Guidance

Why You’ll Love It:

  • No Prep Needed – Everything is ready to use from Day 1.
  • Student-Centered – Encourages creativity, problem-solving, and peer collaboration.
  • Flexible Use – Works with or without student Scratch accounts.

Technology Requirements:

  • Computers or Chromebooks with internet access
  • Scratch (free) – scratch.mit.edu
Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
NGSSMS-ETS1-2
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
NGSSMS-ETS1-4
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
NGSSMS-ETS1-1
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
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