Description
Think & Code – Creative Coding Workbook
This beginner-friendly ScratchJr bundle introduces young learners to the foundations of coding through creative exploration and guided activities.
Designed for ages 4–6, this resource helps students learn how to use the ScratchJr interface, add characters and backgrounds, and explore simple design tools such as the Paint Editor.
Students learn coding concepts while decorating scenes, modifying characters, and experimenting with colours and layouts.
This bundle also includes teacher guidance and tips to support educators in leading engaging coding lessons.
What Students Will Learn
• What coding means
• Introduction to the ScratchJr interface
• Adding and removing sprites (characters)
• Understanding the stage and backgrounds
• Using the Paint Editor
• Duplicating and modifying characters
• Creative scene building
What's Included
• Creative coding workbook activities
• Teacher guide with teaching tips
• Interface overview for ScratchJr
• Sprite and stage exploration activities
• Paint Editor introduction
• Character editing mission activities
Perfect For
• Early coding lessons
• STEAM programs
• Coding clubs
• Classroom technology lessons
• Homeschool learning
Age Level
Ages 4–6
Beginner ScratchJr learners
ScratchJr Beginner Coding Bundle | Creative Workbook + Teacher Guide (Ages 4–6)
Highlights
Description
Think & Code – Creative Coding Workbook
This beginner-friendly ScratchJr bundle introduces young learners to the foundations of coding through creative exploration and guided activities.
Designed for ages 4–6, this resource helps students learn how to use the ScratchJr interface, add characters and backgrounds, and explore simple design tools such as the Paint Editor.
Students learn coding concepts while decorating scenes, modifying characters, and experimenting with colours and layouts.
This bundle also includes teacher guidance and tips to support educators in leading engaging coding lessons.
What Students Will Learn
• What coding means
• Introduction to the ScratchJr interface
• Adding and removing sprites (characters)
• Understanding the stage and backgrounds
• Using the Paint Editor
• Duplicating and modifying characters
• Creative scene building
What's Included
• Creative coding workbook activities
• Teacher guide with teaching tips
• Interface overview for ScratchJr
• Sprite and stage exploration activities
• Paint Editor introduction
• Character editing mission activities
Perfect For
• Early coding lessons
• STEAM programs
• Coding clubs
• Classroom technology lessons
• Homeschool learning
Age Level
Ages 4–6
Beginner ScratchJr learners




