Description
Students will code their own catcher game in Scratch! Whether you’re teaching engineering, or a STEM lab unit, this activity makes science hands-on, memorable, and adaptable for all learners!
If you’ve got students curious to delve into the world of coding and gaming, this is for you!
In this hands-on STEM lab, students will learn what software engineers do, explore real-world history and fun facts, and apply their knowledge through the experiment. Perfect for grades 3–8, it’s easy to use with multiple kids of different ages making it great for classrooms or homeschool settings.
WHAT'S INCLUDED?
✅ Colorful Anchor Chart / Reference Page – introduces software engineering with definition, history, STEM connection, and fun facts
✅ Guided Notes (3 Differentiated Versions) – choose the level that fits each learner:
- Coloring Page
- Fill-in-the-Blank Notes
- Open-Ended Response Notes
✅ Software Engineering Inventions Page - Discover the awesome inventions a software engineer creates and see how their ideas power the world around you!
✅ How to Code a Catcher Game Instructions – clear, step-by-step visual guide directions and VIDEO tutorial access!
✅ STEM Lab Recording Sheet – for observations, data collection, and reflection
✅ Engineering Design Process Worksheet – Includes the 6 steps of a Software Engineering Design Process, plus a complete Answer Key for easy grading or self-checking.
WHAT MAKES THIS RESOURCE GREAT:
✔️ Works perfectly in homeschool, co-op, or classroom settings
✔️ Keeps everyone learning together while adapting to different ages and levels
✔️ Combines reading, writing, critical thinking, and STEM into one engaging lesson
✔️ Easy to prep and fun for kids — all you need are simple supplies!
Software Engineering Design Process | STEM Lab: Code a Catcher Game in Scratch
Highlights
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Description
Students will code their own catcher game in Scratch! Whether you’re teaching engineering, or a STEM lab unit, this activity makes science hands-on, memorable, and adaptable for all learners!
If you’ve got students curious to delve into the world of coding and gaming, this is for you!
In this hands-on STEM lab, students will learn what software engineers do, explore real-world history and fun facts, and apply their knowledge through the experiment. Perfect for grades 3–8, it’s easy to use with multiple kids of different ages making it great for classrooms or homeschool settings.
WHAT'S INCLUDED?
✅ Colorful Anchor Chart / Reference Page – introduces software engineering with definition, history, STEM connection, and fun facts
✅ Guided Notes (3 Differentiated Versions) – choose the level that fits each learner:
- Coloring Page
- Fill-in-the-Blank Notes
- Open-Ended Response Notes
✅ Software Engineering Inventions Page - Discover the awesome inventions a software engineer creates and see how their ideas power the world around you!
✅ How to Code a Catcher Game Instructions – clear, step-by-step visual guide directions and VIDEO tutorial access!
✅ STEM Lab Recording Sheet – for observations, data collection, and reflection
✅ Engineering Design Process Worksheet – Includes the 6 steps of a Software Engineering Design Process, plus a complete Answer Key for easy grading or self-checking.
WHAT MAKES THIS RESOURCE GREAT:
✔️ Works perfectly in homeschool, co-op, or classroom settings
✔️ Keeps everyone learning together while adapting to different ages and levels
✔️ Combines reading, writing, critical thinking, and STEM into one engaging lesson
✔️ Easy to prep and fun for kids — all you need are simple supplies!





