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Space Coding Unplugged
Space Coding Unplugged
Space Coding Unplugged
Space Coding Unplugged
Space Coding Unplugged
Space Coding Unplugged
Space Coding Unplugged
Space Coding Unplugged
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Description

Unplugged Coding Activity for Space. Students will be engaged with this simple introduction to block-style coding. This style of coding is called "unplugged" programming without computers. Activities to print and go.

Save over 25% by buying this product as part of a bundle

CODING BUNDLE Unplugged

After playing this game students will be able to:

- apply similar coding strategies to age appropriate coding websites or apps

- follow an algorithm

- compile an algorithm

- problem solve errors and correct them

- eventually move onto more advanced languages of coding

Please MODEL and clearly discuss directions for this activity to allow students the greatest chance of success

Included

Page 1: Space Coding Map level 1

Page 2: Space Coding Map level 2

Page 3: Space Coding Map level 3

Page 4: Space Coding Map level 4

Page 5: Space Coding Game Rules

Pages 6 & 7: Teacher Guide

Page 8: Algorithm Design Card

Page 9: Example of Algorithm Design

Page 10: Directional Cards to cut out

Page 11: Credits

INSTRUCTIONS:

*Your task is to create an algorithm for your partner to follow.

*Can you get the alien to the 'Space Ship' so he can find the treasure?

*The alien can only move one square per directional card, however when a 'right

turn' or 'left turn' card is used he remains on the spot and turns in the direction

indicated by the card.

*On your blank map use a dry erase/whiteboard marker to plan your path from the

alien to the 'Space Ship"

*Take the directional cards and place them on the Algorithm Design.

*One card per square of the map (use the alien cut out if you need help figuring out

which direction to turn)

*Once you have completed the algorithm give it to your partner

*Let's see if your partner can follow your algorithm

*Your partner should use a dry erase/whiteboard marker to follow the algorithm on

their map. When finished you can compare maps - they should match up.

*If your partner didn't make it to the 'Space Shipt' what went wrong?

Was it your algorithm? Did your partner follow the steps correctly?

===============================================================

⇒Feedback and Followers

Click the Green ★ to FOLLOW MY STORE

CURIOSITY and the HUNGRY MIND and get notifications of new product.

Did you know that you can receive credit toward future TpT purchases by reviewing this product? If you enjoy this product, please leave a review at the product page or through "My Purchases" under "My Account" at TpT.

For STEM Task Cards PIRATE CHALLENGE – click here

Click Here

For STEM Task Cards BUNDLE – click here

Click Here

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Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Space Coding Unplugged

Curiosity and the Hungry Mind
2.9k Followers
$3.75

Save even more with bundles

CODING UNPLUGGED ACTIVITIES BUNDLELooking to introduce coding to your students? Looking to supplement your current coding program? Do you need coding activities that DON'T RELY ON TECHNOLOGY? This unplugged Coding bundle has it all: Just print and go! Includes 4 different UNPLUGGED CODING ACTIVITIE
Price $9.97Original Price $14.25Save $4.28
4

Description

Unplugged Coding Activity for Space. Students will be engaged with this simple introduction to block-style coding. This style of coding is called "unplugged" programming without computers. Activities to print and go.

Save over 25% by buying this product as part of a bundle

CODING BUNDLE Unplugged

After playing this game students will be able to:

- apply similar coding strategies to age appropriate coding websites or apps

- follow an algorithm

- compile an algorithm

- problem solve errors and correct them

- eventually move onto more advanced languages of coding

Please MODEL and clearly discuss directions for this activity to allow students the greatest chance of success

Included

Page 1: Space Coding Map level 1

Page 2: Space Coding Map level 2

Page 3: Space Coding Map level 3

Page 4: Space Coding Map level 4

Page 5: Space Coding Game Rules

Pages 6 & 7: Teacher Guide

Page 8: Algorithm Design Card

Page 9: Example of Algorithm Design

Page 10: Directional Cards to cut out

Page 11: Credits

INSTRUCTIONS:

*Your task is to create an algorithm for your partner to follow.

*Can you get the alien to the 'Space Ship' so he can find the treasure?

*The alien can only move one square per directional card, however when a 'right

turn' or 'left turn' card is used he remains on the spot and turns in the direction

indicated by the card.

*On your blank map use a dry erase/whiteboard marker to plan your path from the

alien to the 'Space Ship"

*Take the directional cards and place them on the Algorithm Design.

*One card per square of the map (use the alien cut out if you need help figuring out

which direction to turn)

*Once you have completed the algorithm give it to your partner

*Let's see if your partner can follow your algorithm

*Your partner should use a dry erase/whiteboard marker to follow the algorithm on

their map. When finished you can compare maps - they should match up.

*If your partner didn't make it to the 'Space Shipt' what went wrong?

Was it your algorithm? Did your partner follow the steps correctly?

===============================================================

⇒Feedback and Followers

Click the Green ★ to FOLLOW MY STORE

CURIOSITY and the HUNGRY MIND and get notifications of new product.

Did you know that you can receive credit toward future TpT purchases by reviewing this product? If you enjoy this product, please leave a review at the product page or through "My Purchases" under "My Account" at TpT.

For STEM Task Cards PIRATE CHALLENGE – click here

Click Here

For STEM Task Cards BUNDLE – click here

Click Here

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.8
Rated 4.83 out of 5, based on 27 reviews
27
ratings
5
22
4
5
3
0
2
0
1
0
Grades used with
Reviews
2
5
5
5
1
K
1st
2nd
3rd
4th
All verified TPT purchases
Rated 5 out of 5
July 7, 2022
A great unplugged coding practise activity!
A Kiwi Clasroom
(TPT Seller)
321 reviews
Grades taught: K, 1st
Rated 5 out of 5
July 3, 2022
Great resource! I used this as one of my centres during our coding week. Students really enjoyed it.
Gwen M.
360 reviews
Grades taught: 2nd, 3rd
Rated 4 out of 5
January 17, 2022
This was a great way to introduce coding unplugged. My 2nd graders had a little harder time understanding the concept than my 3rd graders. Eventually they learned how to complete the coding and I even had several students that kept challenging themselves to make it harder. Definitely worth the time to do before you go digital. Thank you!
Rita L.
103 reviews
Grades taught: 2nd, 3rd
Rated 5 out of 5
December 20, 2021
Excellent Resource!!!!
Lisa M.
517 reviews
Grades taught: 1st, 2nd, 3rd
Student populations: Emerging bilinguals
Rated 5 out of 5
May 24, 2021
Great
Katherine H.
90 reviews
Grades taught: 3rd
Rated 5 out of 5
March 21, 2021
This was great to help teach the idea of coding.
Tamarie W.
46 reviews
Grades taught: 1st
Rated 4 out of 5
March 4, 2021
My children enjoyed this as part of their coding unit.
kimber T.
150 reviews
Grades taught: 1st
Rated 4 out of 5
September 1, 2020
Loved using this coding lesson with my k-6 STEM students.
StevensInStem
(TPT Seller)
394 reviews
Grades taught: K, 1st, 2nd, 3rd, 4th
Student populations: Mild to severe disabilities

Questions & Answers

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