Description
Unplugged Coding Activity for Space. Students will be engaged with this simple introduction to block-style coding. This style of coding is called "unplugged" programming without computers. Activities to print and go.
Save over 25% by buying this product as part of a bundle
After playing this game students will be able to:
- apply similar coding strategies to age appropriate coding websites or apps
- follow an algorithm
- compile an algorithm
- problem solve errors and correct them
- eventually move onto more advanced languages of coding
Please MODEL and clearly discuss directions for this activity to allow students the greatest chance of success
Included
Page 1: Space Coding Map level 1
Page 2: Space Coding Map level 2
Page 3: Space Coding Map level 3
Page 4: Space Coding Map level 4
Page 5: Space Coding Game Rules
Pages 6 & 7: Teacher Guide
Page 8: Algorithm Design Card
Page 9: Example of Algorithm Design
Page 10: Directional Cards to cut out
Page 11: Credits
INSTRUCTIONS:
*Your task is to create an algorithm for your partner to follow.
*Can you get the alien to the 'Space Ship' so he can find the treasure?
*The alien can only move one square per directional card, however when a 'right
turn' or 'left turn' card is used he remains on the spot and turns in the direction
indicated by the card.
*On your blank map use a dry erase/whiteboard marker to plan your path from the
alien to the 'Space Ship"
*Take the directional cards and place them on the Algorithm Design.
*One card per square of the map (use the alien cut out if you need help figuring out
which direction to turn)
*Once you have completed the algorithm give it to your partner
*Let's see if your partner can follow your algorithm
*Your partner should use a dry erase/whiteboard marker to follow the algorithm on
their map. When finished you can compare maps - they should match up.
*If your partner didn't make it to the 'Space Shipt' what went wrong?
Was it your algorithm? Did your partner follow the steps correctly?
===============================================================
⇒Feedback and Followers
Click the Green ★ to FOLLOW MY STORE
CURIOSITY and the HUNGRY MIND and get notifications of new product.
Did you know that you can receive credit toward future TpT purchases by reviewing this product? If you enjoy this product, please leave a review at the product page or through "My Purchases" under "My Account" at TpT.
For STEM Task Cards PIRATE CHALLENGE – click here
For STEM Task Cards BUNDLE – click here
Highlights
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Description
Unplugged Coding Activity for Space. Students will be engaged with this simple introduction to block-style coding. This style of coding is called "unplugged" programming without computers. Activities to print and go.
Save over 25% by buying this product as part of a bundle
After playing this game students will be able to:
- apply similar coding strategies to age appropriate coding websites or apps
- follow an algorithm
- compile an algorithm
- problem solve errors and correct them
- eventually move onto more advanced languages of coding
Please MODEL and clearly discuss directions for this activity to allow students the greatest chance of success
Included
Page 1: Space Coding Map level 1
Page 2: Space Coding Map level 2
Page 3: Space Coding Map level 3
Page 4: Space Coding Map level 4
Page 5: Space Coding Game Rules
Pages 6 & 7: Teacher Guide
Page 8: Algorithm Design Card
Page 9: Example of Algorithm Design
Page 10: Directional Cards to cut out
Page 11: Credits
INSTRUCTIONS:
*Your task is to create an algorithm for your partner to follow.
*Can you get the alien to the 'Space Ship' so he can find the treasure?
*The alien can only move one square per directional card, however when a 'right
turn' or 'left turn' card is used he remains on the spot and turns in the direction
indicated by the card.
*On your blank map use a dry erase/whiteboard marker to plan your path from the
alien to the 'Space Ship"
*Take the directional cards and place them on the Algorithm Design.
*One card per square of the map (use the alien cut out if you need help figuring out
which direction to turn)
*Once you have completed the algorithm give it to your partner
*Let's see if your partner can follow your algorithm
*Your partner should use a dry erase/whiteboard marker to follow the algorithm on
their map. When finished you can compare maps - they should match up.
*If your partner didn't make it to the 'Space Shipt' what went wrong?
Was it your algorithm? Did your partner follow the steps correctly?
===============================================================
⇒Feedback and Followers
Click the Green ★ to FOLLOW MY STORE
CURIOSITY and the HUNGRY MIND and get notifications of new product.
Did you know that you can receive credit toward future TpT purchases by reviewing this product? If you enjoy this product, please leave a review at the product page or through "My Purchases" under "My Account" at TpT.
For STEM Task Cards PIRATE CHALLENGE – click here
For STEM Task Cards BUNDLE – click here





