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St. Patrick's Day Inequalities Activity | Cube Numbers | 5th & 6th Grade Math
St. Patrick's Day Inequalities Activity | Cube Numbers | 5th & 6th Grade Math
St. Patrick's Day Inequalities Activity | Cube Numbers | 5th & 6th Grade Math
St. Patrick's Day Inequalities Activity | Cube Numbers | 5th & 6th Grade Math
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St. Patrick's Day Inequalities Activity | Cube Numbers | 5th & 6th Grade Math
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Description

Happy St. Patrick's Day! In this math activity for 5th and 6th grade, students will be rolling dice and plugging their numbers into variables in a series of problems involving inequalities while at the same time practicing cube numbers. After they plug into each problem, they will move a game piece up a spot on their game boards. Whoever gets to the finish spot on the board, wins the game.

How to play / How to use

1. To determine who goes first, both players roll the dice once. Whoever rolls the highest number, goes first.

2. Whoever goes first, rolls the dice and then adds the two numbers together.

3. The player then plugs in (substitutes X with) the number that they rolled, for question 1 on the equation sheet.

4. On a blank sheet of paper (each player has their own sheet), the player writes the problem with their substitution.

5. If the number satisfies the inequality, then the player moves up the space. If the number does not satisfy the equation the player keeps their piece in the same spot and the turn ends there.

6. The player repeats that same problem until they move up a space.

7. Then the next player repeats steps 2-5.

8. The game ends when a player's piece reaches the box that says “Finish”.

9. The player who reaches the “Finish” box is the winner of the game.

Included in this resource:

- Title page

- "How to play page"

- Materials page

- Equation sheet

- Score sheet

- Terms of use

- Credits

The benefit of this resource:

This activity is great to implement friendly competition amongst the students which helps out with student engagement while integrating a mathematical concept. Whether you want to use this game to prepare for a test, or just use it as station for math centers, the fun is still the same.

Dice Not Included (Make sure you have these in your class)

EASEL Activity:

This resource includes an EASEL activity. Due to the game being a two player game, this activity is meant to be used in the classroom with two students on one device.

Here are some other products that may pique your interest:

Substituting Variables Activity (Original)

Substituting Variables Activity: (Distributive Property)

One Step Equations for Beginners

One Step Equation Activity: Escape Room

One Step Equation Board Game

Two Step Equations For Beginners

Two Step Equation Activity: Escape Room

Two Step Equation Board Game

Feel free send an email to variablesoupmath@gmail.com if your students enjoy these resources or if you have any questions. Be sure to follow me to keep up with my uploads.

PLEASE READ the Terms of Use here

Click here for FREE FLASH CARDS you can use with your students

Be Sure to follow Variable Soup on Facebook

Looking for a community with fellow math educators? Join the Facebook Group here

Enjoy and happy teaching!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

St. Patrick's Day Inequalities Activity | Cube Numbers | 5th & 6th Grade Math

Variable Soup
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$2.49

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Grades
5th - 6th
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Standards
Pages
4

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6th grade math teachers, this is the year where you start seeing the use of variables in your math curriculum. Most, if not all of your students are seeing these for the first time so it can be intimidating for them. Why not take away the intimidation and make teaching variables fun? Math Concepts C
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Description

Happy St. Patrick's Day! In this math activity for 5th and 6th grade, students will be rolling dice and plugging their numbers into variables in a series of problems involving inequalities while at the same time practicing cube numbers. After they plug into each problem, they will move a game piece up a spot on their game boards. Whoever gets to the finish spot on the board, wins the game.

How to play / How to use

1. To determine who goes first, both players roll the dice once. Whoever rolls the highest number, goes first.

2. Whoever goes first, rolls the dice and then adds the two numbers together.

3. The player then plugs in (substitutes X with) the number that they rolled, for question 1 on the equation sheet.

4. On a blank sheet of paper (each player has their own sheet), the player writes the problem with their substitution.

5. If the number satisfies the inequality, then the player moves up the space. If the number does not satisfy the equation the player keeps their piece in the same spot and the turn ends there.

6. The player repeats that same problem until they move up a space.

7. Then the next player repeats steps 2-5.

8. The game ends when a player's piece reaches the box that says “Finish”.

9. The player who reaches the “Finish” box is the winner of the game.

Included in this resource:

- Title page

- "How to play page"

- Materials page

- Equation sheet

- Score sheet

- Terms of use

- Credits

The benefit of this resource:

This activity is great to implement friendly competition amongst the students which helps out with student engagement while integrating a mathematical concept. Whether you want to use this game to prepare for a test, or just use it as station for math centers, the fun is still the same.

Dice Not Included (Make sure you have these in your class)

EASEL Activity:

This resource includes an EASEL activity. Due to the game being a two player game, this activity is meant to be used in the classroom with two students on one device.

Here are some other products that may pique your interest:

Substituting Variables Activity (Original)

Substituting Variables Activity: (Distributive Property)

One Step Equations for Beginners

One Step Equation Activity: Escape Room

One Step Equation Board Game

Two Step Equations For Beginners

Two Step Equation Activity: Escape Room

Two Step Equation Board Game

Feel free send an email to variablesoupmath@gmail.com if your students enjoy these resources or if you have any questions. Be sure to follow me to keep up with my uploads.

PLEASE READ the Terms of Use here

Click here for FREE FLASH CARDS you can use with your students

Be Sure to follow Variable Soup on Facebook

Looking for a community with fellow math educators? Join the Facebook Group here

Enjoy and happy teaching!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Write and evaluate numerical expressions involving whole-number exponents.
Understand solving an equation or inequality as a process of answering a question: which values from a specified set, if any, make the equation or inequality true? Use substitution to determine whether a given number in a specified set makes an equation or inequality true.
Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
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