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Unplugged Computer Science - Insect Engineering - Distance Learning
Unplugged Computer Science - Insect Engineering - Distance Learning
Unplugged Computer Science - Insect Engineering - Distance Learning
Unplugged Computer Science - Insect Engineering - Distance Learning
Unplugged Computer Science - Insect Engineering - Distance Learning
Unplugged Computer Science - Insect Engineering - Distance Learning
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Description

This lesson looks at how insects are constructed; like engineers would look at an artifact or an object. The lesson provides a theory on:

  1. insect body parts, and
  2. how they differ from us, humans.

The theory is introduced using Reverse Engineering as a technique. Reverse Engineering is the process where an object is deconstructed to reveal its designs, architecture, or to extract knowledge from the object.

The theory and the approach are further practiced on the exercise slides, together with four concepts of Computational Thinking.

The digital copy includes an explanation for the activity, how-to for the slides, and a link to the editable Google Slides material.


The Rationale Behind the Activity:
As much as this lesson is for students, it is a professional development material for teachers as well. The material gives a short introduction to what Reverse Engineering is and how it already appears in classrooms. Including STEM concepts into existing classroom practice doesn’t necessarily mean new tools and technologies. In many cases, teachers are practicing these very engineering and technology approaches, without realizing it. Don’t let the big, fancy names fool you, every teacher can adapt hardcore Computer Science thinking and methodologies into their teaching habits. It merely requires a small change in thinking and what to emphasize when presenting the information.


CSTA K-12 Computer Science Standards:
Grades K-2 (Ages 5-7)

  • 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete the task
  • 1A-AP-11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions


Grades 3-5 (Ages 8-11)

  • 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.


Follow Me on:
instagram
facebook for more behind the scene discussions.
Or send me an email cswithmi(a)gmail.com for feedback.


Terms of Use:
Copyright © 2023 Marja-Ilona Koski
All rights reserved by the author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.


Thank you for stopping by!
- MI -

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Unplugged Computer Science - Insect Engineering - Distance Learning

Rated 4 out of 5, based on 1 reviews
4.0 (1 rating)
CS with MI
33 Followers
$3.00

Highlights

Digital downloads
Grades icon
Grades
PreK - 2nd, Adult Education
Pages
15
Teaching Duration
45 minutes

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!!! SAVE 20% WITH THE COMPUTATIONAL THINKING BUNDLE !!!This Bundle includes four Computational Thinking lesson activities!Please click on individual units to view more detailed descriptions and previews.
Price $9.20Original Price $11.50Save $2.30
4

Description

This lesson looks at how insects are constructed; like engineers would look at an artifact or an object. The lesson provides a theory on:

  1. insect body parts, and
  2. how they differ from us, humans.

The theory is introduced using Reverse Engineering as a technique. Reverse Engineering is the process where an object is deconstructed to reveal its designs, architecture, or to extract knowledge from the object.

The theory and the approach are further practiced on the exercise slides, together with four concepts of Computational Thinking.

The digital copy includes an explanation for the activity, how-to for the slides, and a link to the editable Google Slides material.


The Rationale Behind the Activity:
As much as this lesson is for students, it is a professional development material for teachers as well. The material gives a short introduction to what Reverse Engineering is and how it already appears in classrooms. Including STEM concepts into existing classroom practice doesn’t necessarily mean new tools and technologies. In many cases, teachers are practicing these very engineering and technology approaches, without realizing it. Don’t let the big, fancy names fool you, every teacher can adapt hardcore Computer Science thinking and methodologies into their teaching habits. It merely requires a small change in thinking and what to emphasize when presenting the information.


CSTA K-12 Computer Science Standards:
Grades K-2 (Ages 5-7)

  • 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete the task
  • 1A-AP-11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions


Grades 3-5 (Ages 8-11)

  • 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.


Follow Me on:
instagram
facebook for more behind the scene discussions.
Or send me an email cswithmi(a)gmail.com for feedback.


Terms of Use:
Copyright © 2023 Marja-Ilona Koski
All rights reserved by the author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.


Thank you for stopping by!
- MI -

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.0
Rated 4 out of 5, based on 1 reviews
1
rating
All verified TPT purchases
Rated 4 out of 5
August 9, 2020
Was helpful and easy for distance learning.
AZteacher49
(TPT Seller)
2,278 reviews
Grades taught: 2nd
CS with MI
Response from
CS with MI
(TPT Seller)
Aug 10, 2020
Thank you, AZteacher49. Happy to learn that the activity was easy to implement for distance learning.

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