Description
First Grade Math All Year Boom Cards Bundle Digital Math Games Digital Math Task Cards is a great resource for making math fun and engaging again. This bundle includes 12 units with a number of games from eight to eleven in each unit. The boom cards were created for the first grade, but you can adapt it to your lessons to review the skills with second graders and to challenge high level kindergartners.
The Boom Cards have built-in answer keys, therefore the students are able to check their own answers. These digital task cards can be used in whole group lessons by displaying them on the wall with a projector or using a smartboard, or in a small group using a computer or iPads. Students can also work on these cards independently at a computer or iPad station.
- Students will count the objects and write the number in the box provided. This deck includes Numbers up to 20.
- Students will practice identifying even and odd numbers under 20.
- Students will identify different number representations for numbers up to 20.
- Students will drag and drop the four numbers into the correct order from smallest to biggest. This deck includes Numbers up to 25.
- Students will choose the comparison signs practicing comparing numbers that are either greater than, less than, or equal. This deck includes Numbers up to 25.
- Students will practice counting and identifying one more and one less than a given number (numbers 0 - 25).
- Students will drag and drop the four numbers into the correct order from smallest to biggest. This deck includes numbers up to 25.
- Students will practice addition facts to 20 using ten frames.
- Students will use the images to help solve the addition problems.
- Students will determine which number sentence is true or false and then select accordingly to the question's request.
- Students will practice addition facts to 20 using puzzle pieces.
- Students will drag and drop the missing objects and solve the addition problems.
- Students will use addition within 20 to solve word problems.
- Students will use objects, drawings, and equations with a symbol for the unknown number to represent the problem.
- Students will add within 20 by using a strategy such as making ten and counting on.
- Students will complete addition sentences using various number line models (numbers up to 20).
- Students will practice their doubles plus 1 facts.
- Each card will display a doubles plus 1 fact and the doubles fact.
- Students will have to fill in the blank to both addition problems.
- Students will solve equations, demonstrating fluency for addition within 20.
- Students determine the unknown whole number in addition equations for addition within 20 (13 fill in the blank style).
- Students will find the missing addends (13 multiple choice cards).
- Students will determine which number sentence is true or false and then select accordingly to the question's request.
- Students will look at the images and choose the correct number sentence that matches them (addition within 20).
- Students will select the facts that add to the number on the card (addition within 20).
- Interactive, No Prep, Self-Grading, Paperless!
- Students will count the number of pieces of candy in the ten frames and write the correct number (numbers 0-20).
- Students will type a number to make the equations equal; This deck focuses on practicing the commutative property of addition within twenty.
- Students will look at the images select the correct equation that represents the pictures (addition within 20).
- Students will complete subtraction sentences using various number line models (numbers up to 20).
- Students will select the facts that subtract to the number on the card (subtraction within 20).
- Students will solve equations, demonstrating fluency for subtraction within 20.
- Students will practice subtraction doubles facts and near doubles facts (numbers within 20).
- Students will determine the unknown whole number in subtraction equations relating three whole numbers (13 cards).
- Students will select the missing numbers (13 multiple choice cards).
- Students will determine which subtraction equations are true or false.
- Students will write the correct number to make sure the equations balance.
- Students will drag and drop the number sentence that makes the equation balanced.
- Students will practice subtraction facts within 20 using ten frames.
- Students will use the images to help solve the subtraction problems.
- Students will use subtraction within 20 to solve word problems.
- Students will use objects, drawings, and equations with a symbol for the unknown number to represent the problem.
- Students will practice counting forward from a given number. This deck includes numbers up to 120.
- Students will count and write the correct numbers into a number line and will also drag and drop the missing numbers from the number line. This deck includes numbers up to 120.
- Students will match the number-puzzle pieces with the representation of the numbers made using images. This deck includes numbers up to 120.
- Students will count the objects and write the number in the box provided (for the first cards), drag and drop the matching numbers (for the next 11 cards) and drag the missing numbers in the number sheet (for the last five cards). This deck includes numbers up to 120.
- Students will write what numbers are before, after, and between two given numbers (15 cards). Students will order the numbers from Least to Greatest and from Greatest to Least (10 cards).
- Students will practice counting backward from a given number. This deck includes numbers up to 120.
- Students will fill in the missing numbers (numbers up to 100).
- Students will determine which subtraction equations are true or false.
- Students will practice skip counting by 2s for numbers within 100.
- Students will convert the numbers within 120 from words to digits. Students will convert the numbers within 120 from digits to words.
- Students will practice subtraction facts within 20 using ten frames.
- Students will drag and drop the comparison signs practicing comparing numbers that are either greater than, less than, or equal to. This deck includes numbers up to 120.
- Students will practice understanding place value and comparing numbers using symbols.
- Students practice counting tens and ones and match the pieces of the puzzle with numbers represented by base 10 blocks.
- Students will practice understanding how many tens and ones are in a number and creating the expanded form of a number.
- Students will practice understanding place value and adding tens to a number.
- Students will practice understanding place value and subtracting tens from a number.
- Students will practice understanding how many ones are in a ten.
- Students will practice understanding place value.
- Students will counting tens and ones and writing the numbers represented by base 10 blocks.
- Students practice counting tens and ones and choosing the numbers represented by base 10 blocks.
- Students will add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10.
- Students add within 20 by making ten (sums up to 20).
- Students will practice 2 digit addition with a multiple of 10.
- Students will practice adding two multiples of ten for numbers within 100.
- Students will practice adding three numbers using doubles (sums up to 20).
- Students will add two-digit numbers without regrouping (sums to 100).
- Students will add two-digit numbers with regrouping (sums to 100).
- Students will add a two-digit number and a one-digit number with regrouping (sums to 100).
- Students will add a two-digit number and a one-digit number without regrouping (sums to 100).
- Students will decide whether a plus or a minus symbol is needed to complete the equation. Students will practice subtracting multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90. Students will also practice adding two numbers that are multiples of 10.
- Students will subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences).
- Students will find the missing numbers (missing subtrahends and missing minuends ) in the subtraction equations (subtract a one-digit number from a two-digit number with and without regrouping).
- Students will subtract a one-digit number from a two-digit number with regrouping.
- Students will subtract a one-digit number from a two-digit number without regrouping.
- Students will compose three-dimensional shapes (cubes, rectangular prisms, cones, triangular prisms, triangular pyramids, square pyramids, spheres, hemispheres, and cylinders) to create a composite shape.
- Students will identify the faces, edges, and vertices of different 3D shapes (cube, cone, rectangular prism, triangular prism, triangular pyramid, square pyramid, sphere and cylinder).
- Students will identify 3D objects (spheres, cones, cylinders, rectangular prisms, triangular prisms, cubes, pyramids) that they can find in real life.
- Students will identify 2D objects (circle, semi-circle, oval, triangle, square, rectangle, trapezoid, rhombus, pentagon, hexagon, octagon) that they can find in real life.
- Students will identify and sort different 2D shapes (ovals, circles, semi-circles, triangles, squares, rectangles, trapezoids, rhombuses, pentagons, hexagons, and octagons).
- Students will practice identifying 2D shapes that are partitioned into halves and quarter/fourths using 2D shapes from real life.
- Students will count the shaded portion of the shape and type it in the numerator and count the total number of sections and type the number in the denominator (halves, thirds, fourths).
- Students will look at the shaded portion of the 2D shape and click on the correct name in halves, thirds, or fourths (circle, square, triangle, rectangle, oval, rhombus, hexagon).
- Students will look at the partitioned 2D shape and decide if it shows halves, thirds, or fourths (circle, square, triangle, rectangle, oval, rhombus, hexagon, pentagon).
- Students will look at the shapes and decide which ones have been partitioned into equal or unequal parts.
- Students will drag the ruler to measure the object and then write the correct answer.
- Students will drag the ruler to measure the object and then write the correct answer.
- Students will compare the lengths of two objects and select the correct difference between them.
- Students will estimate the height and length of different objects in inches and feet.
- Students will estimate the height and length of different objects in centimeters and meters.
- Students will understand that the length measurement of an object is the number of same-size length units that span it with no gaps or overlaps.
- Students will understand that the height measurement of an object is the number of same-size length units that span it with no gaps or overlaps.
- Students will drag the arrows to make the appropriate time (time to the hour and half-hour).
- Students will look at the picture, read the description of the picture, and select if the event happens in the AM or PM.
- Students will think about an activity and estimate about how long that activity takes.
- Students will practice the concept of elapsed time (time by the hour and half-hour).
- Students will drag the arrows to make the appropriate time (time to the hour and half-hour).
- Students will identify which time comes before or after a given time (time to the hour and half-hour).
- Students will practice reading and telling time by identifying the time that does not match the other three (time by the hour and half-hour).
- Students will use the pie charts to interpret data and answer questions.
- Students will read and analyze line plots then select the correct answer.
- Students will read the bar graph and drag the items to accurately complete the picture.
- Students will practice recognizing how many more or fewer items there are in the picture graphs.
- Students will use the tally charts and interpret data with four categories and answer questions.
- Students will practice their knowledge of tally marks.
- Students will look at picture graphs and interpret the data, answering questions with a variety of fill-in-the-blank and multiple-choice response.
- Students will interpret bar graphs and choose the correct answer.
- The questions are randomized in this themed deck to ensure re-playability as each play is a different game.
- Interactive, No Prep, Self-Grading, Paperless!
What are Boom Cards?
✧ Boom Cards are digital, self-checking, interactive activities. Students are shown one question at a time and get instant feedback on their answers! You can easily assign them to your students via Google Classroom, Schoology, SeeSaw, Canvas, Moodle, PowerSchool, Class Dojo, Microsoft Teams, or email.
✧ To use Boom Cards, you must be connected to the Internet and use a modern browser. Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins". Fast Play is a free way for students to engage with Boom Cards decks.
Boom Cards can be used for:
✦ Distance Learning
✦ Early Finisher Activity
✦ Math Centers
✦ Math Stations
✦ Small Group Review
✦ Independent work
✦ Homeschooling
✦ Skill practice
✦ Enrichment Activity
How to use Boom Cards:
1. Click on the deck link provided in the PDF you've purchased.
2. Sign in or create an account.
3. Accept the terms of service and click redeem.
4. If you haven’t already done so, create your classroom and generate student accounts.
5. Click on the Library icon on your dashboard. Locate this deck and click Action-Assign and select the classes to which you wish to assign the deck.
6. Have students sign in with the credentials you provided. The assigned deck will be there ready to complete!
❀ Click HERE to follow my store!
❀ Don’t forget to LEAVE FEEDBACK, which earns you credit toward future TpT purchases.
Warm regards!
1st Grade Math Year Long Boom Cards Bundle 1st Grade Digital Math Centers
Highlights
Description
First Grade Math All Year Boom Cards Bundle Digital Math Games Digital Math Task Cards is a great resource for making math fun and engaging again. This bundle includes 12 units with a number of games from eight to eleven in each unit. The boom cards were created for the first grade, but you can adapt it to your lessons to review the skills with second graders and to challenge high level kindergartners.
The Boom Cards have built-in answer keys, therefore the students are able to check their own answers. These digital task cards can be used in whole group lessons by displaying them on the wall with a projector or using a smartboard, or in a small group using a computer or iPads. Students can also work on these cards independently at a computer or iPad station.
- Students will count the objects and write the number in the box provided. This deck includes Numbers up to 20.
- Students will practice identifying even and odd numbers under 20.
- Students will identify different number representations for numbers up to 20.
- Students will drag and drop the four numbers into the correct order from smallest to biggest. This deck includes Numbers up to 25.
- Students will choose the comparison signs practicing comparing numbers that are either greater than, less than, or equal. This deck includes Numbers up to 25.
- Students will practice counting and identifying one more and one less than a given number (numbers 0 - 25).
- Students will drag and drop the four numbers into the correct order from smallest to biggest. This deck includes numbers up to 25.
- Students will practice addition facts to 20 using ten frames.
- Students will use the images to help solve the addition problems.
- Students will determine which number sentence is true or false and then select accordingly to the question's request.
- Students will practice addition facts to 20 using puzzle pieces.
- Students will drag and drop the missing objects and solve the addition problems.
- Students will use addition within 20 to solve word problems.
- Students will use objects, drawings, and equations with a symbol for the unknown number to represent the problem.
- Students will add within 20 by using a strategy such as making ten and counting on.
- Students will complete addition sentences using various number line models (numbers up to 20).
- Students will practice their doubles plus 1 facts.
- Each card will display a doubles plus 1 fact and the doubles fact.
- Students will have to fill in the blank to both addition problems.
- Students will solve equations, demonstrating fluency for addition within 20.
- Students determine the unknown whole number in addition equations for addition within 20 (13 fill in the blank style).
- Students will find the missing addends (13 multiple choice cards).
- Students will determine which number sentence is true or false and then select accordingly to the question's request.
- Students will look at the images and choose the correct number sentence that matches them (addition within 20).
- Students will select the facts that add to the number on the card (addition within 20).
- Interactive, No Prep, Self-Grading, Paperless!
- Students will count the number of pieces of candy in the ten frames and write the correct number (numbers 0-20).
- Students will type a number to make the equations equal; This deck focuses on practicing the commutative property of addition within twenty.
- Students will look at the images select the correct equation that represents the pictures (addition within 20).
- Students will complete subtraction sentences using various number line models (numbers up to 20).
- Students will select the facts that subtract to the number on the card (subtraction within 20).
- Students will solve equations, demonstrating fluency for subtraction within 20.
- Students will practice subtraction doubles facts and near doubles facts (numbers within 20).
- Students will determine the unknown whole number in subtraction equations relating three whole numbers (13 cards).
- Students will select the missing numbers (13 multiple choice cards).
- Students will determine which subtraction equations are true or false.
- Students will write the correct number to make sure the equations balance.
- Students will drag and drop the number sentence that makes the equation balanced.
- Students will practice subtraction facts within 20 using ten frames.
- Students will use the images to help solve the subtraction problems.
- Students will use subtraction within 20 to solve word problems.
- Students will use objects, drawings, and equations with a symbol for the unknown number to represent the problem.
- Students will practice counting forward from a given number. This deck includes numbers up to 120.
- Students will count and write the correct numbers into a number line and will also drag and drop the missing numbers from the number line. This deck includes numbers up to 120.
- Students will match the number-puzzle pieces with the representation of the numbers made using images. This deck includes numbers up to 120.
- Students will count the objects and write the number in the box provided (for the first cards), drag and drop the matching numbers (for the next 11 cards) and drag the missing numbers in the number sheet (for the last five cards). This deck includes numbers up to 120.
- Students will write what numbers are before, after, and between two given numbers (15 cards). Students will order the numbers from Least to Greatest and from Greatest to Least (10 cards).
- Students will practice counting backward from a given number. This deck includes numbers up to 120.
- Students will fill in the missing numbers (numbers up to 100).
- Students will determine which subtraction equations are true or false.
- Students will practice skip counting by 2s for numbers within 100.
- Students will convert the numbers within 120 from words to digits. Students will convert the numbers within 120 from digits to words.
- Students will practice subtraction facts within 20 using ten frames.
- Students will drag and drop the comparison signs practicing comparing numbers that are either greater than, less than, or equal to. This deck includes numbers up to 120.
- Students will practice understanding place value and comparing numbers using symbols.
- Students practice counting tens and ones and match the pieces of the puzzle with numbers represented by base 10 blocks.
- Students will practice understanding how many tens and ones are in a number and creating the expanded form of a number.
- Students will practice understanding place value and adding tens to a number.
- Students will practice understanding place value and subtracting tens from a number.
- Students will practice understanding how many ones are in a ten.
- Students will practice understanding place value.
- Students will counting tens and ones and writing the numbers represented by base 10 blocks.
- Students practice counting tens and ones and choosing the numbers represented by base 10 blocks.
- Students will add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10.
- Students add within 20 by making ten (sums up to 20).
- Students will practice 2 digit addition with a multiple of 10.
- Students will practice adding two multiples of ten for numbers within 100.
- Students will practice adding three numbers using doubles (sums up to 20).
- Students will add two-digit numbers without regrouping (sums to 100).
- Students will add two-digit numbers with regrouping (sums to 100).
- Students will add a two-digit number and a one-digit number with regrouping (sums to 100).
- Students will add a two-digit number and a one-digit number without regrouping (sums to 100).
- Students will decide whether a plus or a minus symbol is needed to complete the equation. Students will practice subtracting multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90. Students will also practice adding two numbers that are multiples of 10.
- Students will subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences).
- Students will find the missing numbers (missing subtrahends and missing minuends ) in the subtraction equations (subtract a one-digit number from a two-digit number with and without regrouping).
- Students will subtract a one-digit number from a two-digit number with regrouping.
- Students will subtract a one-digit number from a two-digit number without regrouping.
- Students will compose three-dimensional shapes (cubes, rectangular prisms, cones, triangular prisms, triangular pyramids, square pyramids, spheres, hemispheres, and cylinders) to create a composite shape.
- Students will identify the faces, edges, and vertices of different 3D shapes (cube, cone, rectangular prism, triangular prism, triangular pyramid, square pyramid, sphere and cylinder).
- Students will identify 3D objects (spheres, cones, cylinders, rectangular prisms, triangular prisms, cubes, pyramids) that they can find in real life.
- Students will identify 2D objects (circle, semi-circle, oval, triangle, square, rectangle, trapezoid, rhombus, pentagon, hexagon, octagon) that they can find in real life.
- Students will identify and sort different 2D shapes (ovals, circles, semi-circles, triangles, squares, rectangles, trapezoids, rhombuses, pentagons, hexagons, and octagons).
- Students will practice identifying 2D shapes that are partitioned into halves and quarter/fourths using 2D shapes from real life.
- Students will count the shaded portion of the shape and type it in the numerator and count the total number of sections and type the number in the denominator (halves, thirds, fourths).
- Students will look at the shaded portion of the 2D shape and click on the correct name in halves, thirds, or fourths (circle, square, triangle, rectangle, oval, rhombus, hexagon).
- Students will look at the partitioned 2D shape and decide if it shows halves, thirds, or fourths (circle, square, triangle, rectangle, oval, rhombus, hexagon, pentagon).
- Students will look at the shapes and decide which ones have been partitioned into equal or unequal parts.
- Students will drag the ruler to measure the object and then write the correct answer.
- Students will drag the ruler to measure the object and then write the correct answer.
- Students will compare the lengths of two objects and select the correct difference between them.
- Students will estimate the height and length of different objects in inches and feet.
- Students will estimate the height and length of different objects in centimeters and meters.
- Students will understand that the length measurement of an object is the number of same-size length units that span it with no gaps or overlaps.
- Students will understand that the height measurement of an object is the number of same-size length units that span it with no gaps or overlaps.
- Students will drag the arrows to make the appropriate time (time to the hour and half-hour).
- Students will look at the picture, read the description of the picture, and select if the event happens in the AM or PM.
- Students will think about an activity and estimate about how long that activity takes.
- Students will practice the concept of elapsed time (time by the hour and half-hour).
- Students will drag the arrows to make the appropriate time (time to the hour and half-hour).
- Students will identify which time comes before or after a given time (time to the hour and half-hour).
- Students will practice reading and telling time by identifying the time that does not match the other three (time by the hour and half-hour).
- Students will use the pie charts to interpret data and answer questions.
- Students will read and analyze line plots then select the correct answer.
- Students will read the bar graph and drag the items to accurately complete the picture.
- Students will practice recognizing how many more or fewer items there are in the picture graphs.
- Students will use the tally charts and interpret data with four categories and answer questions.
- Students will practice their knowledge of tally marks.
- Students will look at picture graphs and interpret the data, answering questions with a variety of fill-in-the-blank and multiple-choice response.
- Students will interpret bar graphs and choose the correct answer.
- The questions are randomized in this themed deck to ensure re-playability as each play is a different game.
- Interactive, No Prep, Self-Grading, Paperless!
What are Boom Cards?
✧ Boom Cards are digital, self-checking, interactive activities. Students are shown one question at a time and get instant feedback on their answers! You can easily assign them to your students via Google Classroom, Schoology, SeeSaw, Canvas, Moodle, PowerSchool, Class Dojo, Microsoft Teams, or email.
✧ To use Boom Cards, you must be connected to the Internet and use a modern browser. Apps are available for Android, iPads, iPhones, and Kindle Fires. For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins". Fast Play is a free way for students to engage with Boom Cards decks.
Boom Cards can be used for:
✦ Distance Learning
✦ Early Finisher Activity
✦ Math Centers
✦ Math Stations
✦ Small Group Review
✦ Independent work
✦ Homeschooling
✦ Skill practice
✦ Enrichment Activity
How to use Boom Cards:
1. Click on the deck link provided in the PDF you've purchased.
2. Sign in or create an account.
3. Accept the terms of service and click redeem.
4. If you haven’t already done so, create your classroom and generate student accounts.
5. Click on the Library icon on your dashboard. Locate this deck and click Action-Assign and select the classes to which you wish to assign the deck.
6. Have students sign in with the credentials you provided. The assigned deck will be there ready to complete!
❀ Click HERE to follow my store!
❀ Don’t forget to LEAVE FEEDBACK, which earns you credit toward future TpT purchases.
Warm regards!




