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Preview of Matching Christmas game / puzzle. Problem Solving. Visual Processing. 8-10 y.o.

Matching Christmas game / puzzle. Problem Solving. Visual Processing. 8-10 y.o.

Created by
FunMathtic
Find the matching pairs. Connect identical Christmas tree ornaments. Fun and engagement activity for children to practice problem solving skills and improve visual processing abilities. For children 8-10 years old 3rd, 4th, 5th grades
Preview of Third Grade Engineering Unit | Engineering Design, STEM, STEEL, ISTE (3rd)

Third Grade Engineering Unit | Engineering Design, STEM, STEEL, ISTE (3rd)

Looking for an engaging way to help 3rd grade students apply the Engineering Design Process? This Third Grade Engineering Design Unit gives students time to ask, imagine, plan, build, test, improve, and reflect through a hands-on, student-centered engineering project. This unit introduces students to the full engineering design process while giving them structured support, visual expectations, and meaningful work time. Students choose a problem or need, plan a solution, build with classroom mate
Preview of Why do we engage in Inquiry? | POSTER

Why do we engage in Inquiry? | POSTER

EXPLORE, QUESTIONS, INVESTIGATE and CREATE! In my experience, the stages you go through during the inquiry process are more fluid rather than linear. Students move through and revisit various stages of inquiry. While a student engages in exploration they will continue to ask more questions, investigate new information and analyze their findings. Building on prior their knowledge to further extend learning and connect to big ideas! This is a poster that can be easily printed and posted in your cl
Preview of No Way In!: Pick-a-Path™ Sandbox Sketchbook (Grades 3–5)

No Way In!: Pick-a-Path™ Sandbox Sketchbook (Grades 3–5)

No Way In! – Narrative Writing – Pick‑a‑Path™ (Grades 3–5) A choice-driven writing and design challenge that asks students to solve a simple but compelling problem: how do you enter a treehouse with no obvious way in? Students are presented with a series of unusual treehouses that have no visible entrances. Using drawing, labeling, and writing, they design unique entry solutions and explain how those solutions function based on structure, environment, and purpose. Unlike open-ended prompts, thi
Preview of Who Lives Here?: Pick-a-Path™ Sandbox Sketchbook (Grades 3–5)

Who Lives Here?: Pick-a-Path™ Sandbox Sketchbook (Grades 3–5)

Who Lives Here? - Narrative Writing - Pick‑a‑Path™ (Grades 3–5) A choice-driven writing and design challenge that helps students imagine, build, and explain how a problem is solved within a specific environment. Students are presented with a mysterious treehouse and must determine who lives there and how they get inside. Using drawing, labeling, and writing, students design a one-of-a-kind entry solution and explain how it works based on the structure and environment. Unlike open-ended prompts,
Preview of Art Reflection Journal

Art Reflection Journal

Art Reflection Journal | Student Self-Assessment Worksheet (IB/PYP Aligned)Looking for a meaningful and engaging way for your students to reflect on their artwork? This Art Reflection Journal is a beautifully designed, student-friendly self-assessment tool that encourages deeper thinking, creativity, and ownership of learning in the art room. Perfect for elementary and upper elementary students, this worksheet guides learners through the artistic process using structured reflection prompts align
Preview of Invention Convention Activity: Room for Improvement

Invention Convention Activity: Room for Improvement

Product Description: Invention Convention – Opening Brainstorm ActivityKickstart your students’ creativity and critical thinking with this engaging Opening Brainstorm Activity—the perfect launchpad for any Invention Convention or innovation-based project! In this activity, students begin by scanning their surroundings and generating a list of everyday objects found around the classroom or school. From pencil sharpeners to backpacks, nothing is off-limits! Once their lists are complete, student
Preview of S.C.A.M.P.E.R. Halloween Bundle- Over 20% off 5 products

S.C.A.M.P.E.R. Halloween Bundle- Over 20% off 5 products

Created by
KJ Design
This bundle includes 5 products with a savings over 20% off the original price. IncludesS.C.A.M.P.E.R Task Cards Halloween Level 1- 20 task cards with Halloween images to S.C.A.M.P.E.R.- great for K-1 students or early readersS.C.A.M.P.E.R Task Cards Halloween Level 2- 20 task cards with Halloween focused prompts to S.C.A.M.P.E.R.- great for 1st-2nd students or students just starting with the process who need a more focused task to tryS.C.A.M.P.E.R Task Cards Halloween Level 3- 20 task cards wi
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