🚀 Crack the lock. Escape the orbiting station. A print-and-go algorithms and sequences escape room for 4th Grade(Grades 2-5 Computing). Ideal as a capstone for algorithm sequencing units or a high-engagement computing lesson. Students work in teams as emergency engineers aboard a research station, solving four puzzles built around algorithm design, step-by-step procedures, debugging, and logical sequencing. What's inside • 19-slide PowerPoint that drives the classroom — setup → puzzle → reveal