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Computer Coding

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Preview of Introduction to Coding, Using Scratch and code.org

Introduction to Coding, Using Scratch and code.org

Created by
Mrs SW's Stuff
An introduction to teaching coding to a Year 3 - Year 6 class. This includes links to NSW syllabus suggestions on reflections. Students can work at their own pace using Task Cards.
Preview of Unplugged Coding Programming Lesson and Game "The Gardener's Maze" EDITABLE

Unplugged Coding Programming Lesson and Game "The Gardener's Maze" EDITABLE

Unplugged Coding Programming Lesson "The Gardener's Maze" EDITABLE Read or watch the story and have students practice coding through the maze!
Preview of Thanksgiving Coding Unplugged

Thanksgiving Coding Unplugged

Created by
JS Esposito
Help code the Turkey back to his Barn using the arrow cut-outs provided. Next, avoid the farmers who are blocking the path on the grid to get him home before he becomes Thanksgiving Dinner!
Preview of Computer Science in One Hour!  Grades 5-8 Math or ELA!  No experience needed!

Computer Science in One Hour! Grades 5-8 Math or ELA! No experience needed!

Created by
classreynolds
Computer science and coding are what all the kids are talking about! This is a scripted, colorful lesson plan with activities for students! Absolutely no computer science or technology experience necessary! Your students will be fully engaged. This lesson shows a step-by-step guide to basic computer science concepts, which will lead your students to writing actual code within the first 10 minutes! This lesson may be adapted in either an English/language arts class or a math class grades 5-8
Preview of Digital Technologies - Stage Two and Three Science / Mathematics Unit of Work

Digital Technologies - Stage Two and Three Science / Mathematics Unit of Work

This unit is not based on the NSW Department of Education unit of work. It does cover the syllabus outcomes listed in the description below.Empower your students with essential 21st-century skills in this dynamic, cross-curricular Digital Technologies and Mathematics Unit! Packed with 8 engaging lessons, this unit encourages students to become creative problem-solvers, critical thinkers, and tech-savvy learners. Key Learning Areas:Digital Technologies: Explore algorithms, branching logic, and c
Preview of FUN DATA! "Stopwatch Second-Guessers" {A Data & Graphing Activity}

FUN DATA! "Stopwatch Second-Guessers" {A Data & Graphing Activity}

"Stopwatch Second-Guessers" is one complete data and graphing activity that's fun and engaging. It's one of my FUN DATA! activities, in which students collect, represent, and interpret data in fun ways! In "Stopwatch Second-Guessers," students try to stop a stopwatch at exactly one second. Students work with partners to make forty attempts, and record their times in a data table. (NOTE: The stopwatch can be an actual physical stopwatch, the stopwatch app on a phone or tablet, or a stopwatch o
Preview of Drag, Drop, Count, and Graph - Fishbowl Activity

Drag, Drop, Count, and Graph - Fishbowl Activity

Students will have making their own fish tank! They will practice dragging and dropping.They will practice counting.They will practice graphing (easy graph!)
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