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Preview of Problem Based Learning Modules

Problem Based Learning Modules

Created by
Lana Mowdy
Four Problem-Based Learning Modules guide student cross-curricular learning. Students have the opportunity to create upper level questions, research, reference, and present solutions. Student guidelines, checklists, and grading rubrics are included.
Preview of Parshat Mikeitz -3- Food / Water Solutions, Science & Engineering

Parshat Mikeitz -3- Food / Water Solutions, Science & Engineering

Learning the Parsha through interactive, hands-on, cross-curricular; Social, SEL; Social Emotional Learning, Practical Life, Philosophy, Psychology, Traditions & Customs, Math, Science, Crafts, Music, Dance, Drama, Architecture, History, Geography, Literature, Reading, Writing, Language Arts, Art, Edible Art, Recipes, Games, etc. projects. For ages 2-18+ years old. How the themes of the Parsha resound and can assist us in our everyday lives. Maddi's Fridge, by: Lois Brandt, PJ library Video &
Preview of Simple Engineering Challenges for All Classes (Editable)

Simple Engineering Challenges for All Classes (Editable)

STEM Building projects using concepts of geometry and engineering. Engage students in collaborative mini projects. Eight days of lessons included. Please click this link to follow me on TPT: Problems, Experiments, and SolutionsPlease leave a review of this product to earn TPT credit (5 cents of every dollar spent on a product you purchase and review that is applied to your next TPT purchase).
Preview of Solving Real World Problems

Solving Real World Problems

This packet guides students through the process of discussing real world problems, researching them, and finding realistic solutions. The packet is directly aligned with the Florida standards for gifted learners. keywords: group work, teamwork, real world, issues, controversy, elementary, gifted and talented.
Preview of STEAM DaVinci Renaissance Style:  A Unit for Elementary GATE

STEAM DaVinci Renaissance Style: A Unit for Elementary GATE

In STEM Renaissance Style, students will follow the engineering process as they return to the 16th Century. With these lessons, the teacher defines the problem, helps students gather background research, and specifies the requirements. The students do the rest: creating alternative solutions, choosing the best solution, doing development work, building a prototype, and testing and redesigning. Students construct a prototype of Da Vinci’s parachute while learning about falling objects, gravity,
Preview of 200 No-Prep | Science | STEM Design Challenges | K-12

200 No-Prep | Science | STEM Design Challenges | K-12

8. ⚙️ 200 No-Prep STEM Design ChallengesTitleScience | 200 No-Prep STEM Design Challenges | K-12Description Overview: Get students inventing with 200 quick design challenges. These short engineering and innovation tasks promote creativity, problem solving, and real-world thinking. How It Can Be Used • ⚙️ Bell ringers for STEM classes • 💡 Brainstorm starters for projects • 🧠 Group design activities • 🎯 Extension and enrichment Why Teachers & Students Love It • 💡 Inspires creativity and i
Preview of Table-top Mini Golf:  STEAM Engineering and Design for Elementary GATE

Table-top Mini Golf: STEAM Engineering and Design for Elementary GATE

In From Putt-putt to Pebble Beach--Table-top Mini Golf, students will design and construct a playable table-top sized miniature golf course using the engineering design process. With these lessons, the teacher defines the problem, helps students gather background research, and specifies the requirements. The students do the rest: creating alternative solutions, choosing the best solution, doing development work, building a prototype, and testing and redesigning. The result is a classroom filled
Preview of STEM Kid Engineering -- Span the Gorge Secret Spy Adventure Challenge

STEM Kid Engineering -- Span the Gorge Secret Spy Adventure Challenge

In the Span the Gorge Secret Spy Adventure challenge, students launch their careers as secret spies and then solve an engineering challenge to save the day. A vintage primary source postcard launches the mystery for our 21st Century Learners. Students will use logic interpretive skills (which include translating vintage cursive handwriting) and Internet and Computer Technology skills to “crack a code” and solve a mystery. Next, in a collaborative effort (Common Core skills in Language), stude
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