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Parallel Lines Project

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Preview of Swinging Parrot Robot – LEGO Education WeDo 2.0 Building & Coding Project

Swinging Parrot Robot – LEGO Education WeDo 2.0 Building & Coding Project

Build and code a fun LEGO Education WeDo 2.0 Swinging Parrot Robot!This step-by-step guide includes: Detailed building instructions with clear visuals A complete parts list for easy classroom preparation Ready-to-use program code Tips for exploring motion, balance, and simple mechanisms in robotics This project was inspired by a publicly available video demonstration, but all instructions, photos, and program code were independently created. Perfect for STEM and coding lessons for students a
Preview of Jump Rope Robot – LEGO Education WeDo 2.0 Building & Coding Project

Jump Rope Robot – LEGO Education WeDo 2.0 Building & Coding Project

Build and code a fun LEGO Education WeDo 2.0 Jump Rope Robot! This step-by-step guide includes: Detailed building instructions with visuals Full parts list for easy classroom preparation Ready-to-use program code Tips for exploring motion, rhythm, and teamwork in robotics This project was inspired by a publicly available video demonstration, but all instructions, photos, and program code were independently created. Perfect for STEM and coding lessons for students aged 6–12.
Preview of Online Research Skills Open-Ended Questions – For Grades 3–6

Online Research Skills Open-Ended Questions – For Grades 3–6

DescriptionTeach your students how to find and use information online effectively with this Online Research Skills Open-Ended Worksheet, designed for Grades 3–6. This resource helps students develop digital literacy by learning how to locate accurate, trustworthy information, summarize their findings, and explain their research process. The worksheet includes 20 detailed open-ended questions that encourage students to: Analyze research questions and determine what information is needed Ide
Preview of Mark Burgess K-3 Robotics

Mark Burgess K-3 Robotics

Coursework for kindergarten through third grade students to gain early exposure to the concepts of programming, electricity and an understanding of robots. Through easily made, non-hardware/software means, students can participate in kinetic activity while communicating in the language of programming to marry familiar experience with likely unfamiliar terminology to create an implicit learning experience, easily absorbed. Inexpensive for teachers to create, exciting for students.
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