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Preview of Algorithm Coloring Pages for K-3 Robotics STEM Early Finishers

Algorithm Coloring Pages for K-3 Robotics STEM Early Finishers

Algorithm Routines Coloring helps K-3 students explore step-by-step thinking through familiar everyday routines. These algorithm coloring pages give teachers an easy way to introduce early computer science ideas while keeping young learners engaged during STEM centers, sub plans, or early finisher time. What's included• Morning Robot Routine • School Day Robot Routine • Clean-Up Robot Routine • Snack Time Robot Routine • Bedtime Robot Routine How teachers can use itUse this Algorithm Routines Co
Preview of Christmas tree algorithm

Christmas tree algorithm

Created by
Coding a Story
This is an unplugged coding activity. It is an exercise that teaches the following of an algorithm. The algorithm contains all the control structures: sequences, decisions and loops. It is important for children to identify each structure and to notice the precision of the instructions. In the end children will create a christmas tree by following the instructions.
Preview of Code Debugging Guide for Computer Science Students

Code Debugging Guide for Computer Science Students

Empower your computer science students to find and fix the mistakes and errors in their code with this Debugging Guide for Students. Perfect for middle school or high school, this guide discusses exactly what bugs are and what causes them, how students can avoid bugs in their code, and strategies to identify and solve their most difficult programming errors. Students will benefit more from debugging their own code than from constantly receiving help with their errors. By using these strategies t
Preview of Australian Curriculum v9 Digital Technologies quick overview

Australian Curriculum v9 Digital Technologies quick overview

DescriptionThis document is a quick reference to the broad topics and concepts prescribed in the Australian Curriculum version 9 for Digital Technologies at each year level, from Foundation to Year 10.It restructures the two strands of AC Digital Technologies, Knowledge and understanding, and Processes and production skills, into six topics: Digital systemsDigital dataIdeation and evaluationUser interfaces and experiencesAlgorithms and programmingProject execution and managementYou will find a
Preview of ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

Created by
STEM with Niels
ScratchJr Coding Unit for Years 1–2 | Create a Game Project | 10-Week Digital Technologies Plan Looking for a ready-to-go ScratchJr unit that’s fun, practical, and beginner-friendly?This structured and engaging unit walks students through the foundations of coding as they design and create their own interactive game — even if it’s their first time using ScratchJr! Built specifically for Years 1–2 and aligned to ACARA v9, this 10-week coding journey empowers students to: Understand algorithmsU
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