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Preview of CTE-2100: Business & Entrepreneurship - Pricing Strategies (15)

CTE-2100: Business & Entrepreneurship - Pricing Strategies (15)

Created by
3andB
📰 CTE-2100: Foundations of Business & Entrepreneurship Real-World Business Systems, Decision-Making, and Career ReadinessLesson 15: Pricing StrategiesNEW FOR 2026! Prepare students to understand how businesses function in the real world with this standards-aligned lesson designed for middle school, high school, and CTE learners. Ideal for Business, Entrepreneurship, Economics, and Career Readiness courses, this lesson emphasizes practical reasoning, strategic thinking, and real-world applic
Preview of CTE-2100: Business & Entrepreneurship - Business Planning & Strategy Fundamental

CTE-2100: Business & Entrepreneurship - Business Planning & Strategy Fundamental

Created by
3andB
📰 CTE-2100: Foundations of Business & Entrepreneurship Real-World Business Systems, Decision-Making, and Career ReadinessLesson 5: Business Planning & Strategy FundamentalsNEW FOR 2026! Prepare students to understand how businesses function in the real world with this standards-aligned lesson designed for middle school, high school, and CTE learners. Ideal for Business, Entrepreneurship, Economics, and Career Readiness courses, this lesson emphasizes practical reasoning, strategic thinking,
Preview of The Complete Esports Management Course | Google Drive Bundle

The Complete Esports Management Course | Google Drive Bundle

Created by
John Ruhl
A full semester of esports and video game management content — ready to assign on day one. This 10-unit Google Drive bundle covers the business, culture, careers, and future of esports and gaming. Students analyze real industry data, develop strategies, debate policy, and build professional deliverables across every unit. Everything is Google Classroom ready — just share and assign. 📊 Esports Economy Revenue models, esports vs. traditional sports, first-mover advantage, revenue stream ranking,
Preview of Esports Economy — Lesson Slides + Assignment | Revenue Models, First-Mover

Esports Economy — Lesson Slides + Assignment | Revenue Models, First-Mover

Created by
John Ruhl
This ready-to-use esports management unit covers the esports economy — where the money comes from, how it compares to traditional sports, and what first-mover advantage looks like in action. Students analyze real revenue data, rank esports revenue streams by earning potential, develop market trend strategies, and engage critically with a podcast or discussion post. Every activity is grounded in current industry data and framed as business decision-making — not just fan knowledge. • 10-slide Powe
Preview of Community Problem-Solving Project Toolkit (Printable + Digital Templates + App)

Community Problem-Solving Project Toolkit (Printable + Digital Templates + App)

Help students practice real-world problem-solving with a structured, kid-friendly project flow they can use in any subject. This toolkit guides learners through a simple process: Notice a community or classroom problem Ask questions and gather information Discuss respectfully using sentence starters Plan a solution with clear steps and roles Reflect on what worked and what to improve Perfect for building literacy, collaboration, SEL, and critical thinking without requiring a full PBL train
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