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Preview of Rover X – Classroom-Ready 3D Printable Rover Chassis (STL Pack for Educators)

Rover X – Classroom-Ready 3D Printable Rover Chassis (STL Pack for Educators)

Created by
Dr P Learning
šŸš— Rover X Digital Fabrication Pack: A Classroom-Ready 3D Printable Rover Chassis for STEM & Engineering TeachersThis resource is designed for educators who want to use 3D printing as part of a structured engineering experience, not as a one-off maker activity. The Rover X Digital Fabrication Pack provides teachers with a classroom-tested, 3D-printable rover chassis system that integrates seamlessly with Arduino and robotics instruction. This is not just a set of STL files. It is a digital
Preview of Hydraulic Education Toolkit: Presentation and Printable Answer Key

Hydraulic Education Toolkit: Presentation and Printable Answer Key

Teach Hydraulic Systems with Confidence Using This Complete Training Bundle! This Hydraulic Circuit Training Bundle includes a professionally designed PowerPoint presentation and a detailed answer key, giving educators and trainers everything they need to deliver an effective and engaging lesson. The PowerPoint covers essential concepts such as component identification, system operation, flow control, and safety devices with clear diagrams and structured explanations. Paired with the worksheet
Preview of Robot Activity: A Hands-On Introduction to Programming Logic

Robot Activity: A Hands-On Introduction to Programming Logic

Created by
STEM4Learning
Bring coding to life with this interactive Robot Activity, designed to help students understand the fundamentals of programming logic through hands-on, collaborative play. Perfect for elementary, middle, and beginner high school classrooms, this activity transforms students into programmers, announcers, and robots as they learn the importance of clear, precise instructions. What’s Included:A complete, ready-to-use PowerPoint presentation with clear teacher tips, role cards, and examples.Structu
Preview of SPIKEā„¢ Prime Robotics & Coding BUNDLE | 6 Lessons & Engineering Notebook

SPIKEā„¢ Prime Robotics & Coding BUNDLE | 6 Lessons & Engineering Notebook

Transform your LEGOĀ® SPIKEā„¢ Prime classroom from "playing with robots" into a high-rigor computational thinking lab! This supplement is designed specifically to pair with the Kickstart Your Business unit found online, moving students through the real-world logic of automation, security, and industrial design. The ChallengeWhether you need a quick one-day plan or a comprehensive multi-week coding challenge, these lessons are modular and ready to go. Students work in pairs, following step-by-st
Preview of OUT OF ORDER | SPIKEā„¢ Prime Robotics & Coding Interactive Notebook

OUT OF ORDER | SPIKEā„¢ Prime Robotics & Coding Interactive Notebook

🚨 THE PERFECT END-OF-YEAR STEM ACTIVITY TO KEEP STUDENTS ENGAGED, COLLABORATING, AND PROBLEM-SOLVING AFTER TESTING SEASON! 🚨 Challenge students to think like real robotics engineers with this interactive blackline master companion activity designed to accompany the online ā€œOut of Orderā€ LEGOĀ® SPIKEā„¢ Prime lesson! Students will build, test, debug, analyze, and improve a robotic delivery cart while documenting their thinking, troubleshooting strategies, and programming observations directly into
Preview of Automation vs Manual Systems STEM | Compare Human Work and Automated Systems k-3

Automation vs Manual Systems STEM | Compare Human Work and Automated Systems k-3

Created by
Think Tank STEM
āš™ļøšŸ¤– Automation vs Manual Systems STEM | Compare Human Work and Automated Systems (K–3) Help students explore how technology changes the way people work with this engaging Automation vs Manual Systems STEM activity! Learners compare human-powered tasks and automated systems while investigating speed, accuracy, efficiency, and problem-solving through real-world examples and hands-on STEM activities. This interactive resource guides students to compare, analyze, evaluate, and design systems wh
Preview of AI vs Human Decision STEM | Compare How Humans and AI Make Decisions For K - 9Th

AI vs Human Decision STEM | Compare How Humans and AI Make Decisions For K - 9Th

Created by
Think Tank STEM
šŸ¤–šŸ§  AI vs Human Decision STEM | Compare How Humans and AI Make Decisions (Kindergarten–Grade 2) Introduce students to the world of technology and thinking with this engaging AI vs Human Decision STEM activity! Learners explore how humans and artificial intelligence make decisions in different ways through hands-on comparison and real-life scenarios. This resource guides students to explore, compare, and test decision-making processes, as outlined in the challenge on page 2, where they inves
Preview of Encryption STEM | Create and Crack Secret Codes | Technology Units For K - 9Th

Encryption STEM | Create and Crack Secret Codes | Technology Units For K - 9Th

Created by
Think Tank STEM
Encryption STEM | Create and Crack Secret Codes (Kindergarten–Grade 2)Introduce students to the exciting world of cybersecurity with this hands-on Encryption STEM activity! Learners explore how information can be turned into secret codes and why protecting data is important in a digital world. Students are guided to encode and decode messages using different methods, as outlined in the challenge on page 2, where they learn that encryption is used to keep information safe. ⭐ What Makes Thi
Preview of Game Design STEM | Create Your Own Game | Design Thinking Units For K - 9Th

Game Design STEM | Create Your Own Game | Design Thinking Units For K - 9Th

Created by
Think Tank STEM
šŸŽ® Game Design STEM | Create Your Own Game (Kindergarten–Grade 2)Turn creativity into innovation with this exciting Game Design STEM activity! Students explore how games are created while designing their own playable game with rules, goals, and challenges. This resource guides learners to plan, build, test, and improve their own game, as outlined in the challenge on page 2, where they learn that games are built with structure and clear design elements. ⭐ What Makes This Resource Special:āœ”
Preview of Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Created by
Think Tank STEM
🧠 Algorithms STEM | Create Step-by-Step Solutions Like a Programmer (Kindergarten–Grade 2)Help students think like problem-solvers with this engaging Algorithms STEM activity! This hands-on resource introduces how computers solve problems using clear, ordered steps—called algorithms. Students are guided to design, test, and improve their own step-by-step solutions, as outlined in the challenge on page 2, where they learn that computers follow algorithms to solve real-world problems. ⭐ Wha
Preview of Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Created by
Think Tank STEM
šŸ’» Coding Logic STEM | Think Like a Programmer (Kindergarten–Grade 2)Introduce students to the world of coding with this engaging Coding Logic STEM activity! This hands-on resource helps learners understand how computers follow instructions step by step while building essential problem-solving and logical thinking skills. Students are challenged to create, test, and improve their own step-by-step instructions (algorithms), as outlined on page 2, where they learn that computers follow clear i
Preview of Binary Code Decoding STEM | Learn How Computers Read Information For K - 9Th

Binary Code Decoding STEM | Learn How Computers Read Information For K - 9Th

Created by
Think Tank STEM
šŸ’» Binary Code Decoding STEM | Learn How Computers Read Information (Kindergarten–Grade 2)Introduce students to the basics of computer science with this engaging Binary Code Decoding STEM activity! This hands-on resource helps learners understand how computers use simple codes made of 0s and 1s to store and communicate information. Students are guided to decode messages and create their own binary codes, as outlined in the challenge on page 2, making abstract technology concepts fun and acce
Preview of Coding Unplugged BBQ Algorithm Game - Scratch Coding STEM Activity for 4-8 Grade

Coding Unplugged BBQ Algorithm Game - Scratch Coding STEM Activity for 4-8 Grade

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. This resource helps students understand the basics of coding by learning how algorithms work through a fun summer BBQ themed challenge. Students read clues, follow directions, and create logical steps—just like real programmers do! What’s Included This Computer Coding Worksheet
Preview of Artificial Intelligence Quiz Book AI MCQ Worksheets Unplugged Coding Activity

Artificial Intelligence Quiz Book AI MCQ Worksheets Unplugged Coding Activity

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding AI concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. This resource makes learning about Artificial Intelligence exciting and accessible for middle school students. Through interactive multiple-choice questions, students develop curiosity about how AI works while strengthening their logical thinking, problem-solving, and computat
Preview of Code Your Classmates

Code Your Classmates

Want to teach STEM and technology? Curious about coding? Have a robotics club that needs to start with the basics? It's sometimes hard to get started, especially with computers and websites not always available. This multipurpose activity can be used as an ice-breaker, a fun activity for following directions, and a great STEM exercise. The rules and easy-to-understand graphical codes that you can build into complex sets of instructions. Or, keep it simple enough for kindergarteners to understan
Preview of Code Quest: Beginner Games with Scratch Jr. (Introductory coding for kids) Book

Code Quest: Beginner Games with Scratch Jr. (Introductory coding for kids) Book

Unlock the world of coding for young learners with Code Quest: Beginner Games with Scratch Jr., the ultimate guide to introducing computational thinking to children ages 5–7. Authored by award-winning educator Syed Hammad Rizvi, this comprehensive resource transforms tablets into creative playgrounds where kids build interactive stories, animations, maze games, musical instruments, and more using Scratch Jr.’s visual programming language. Perfect for teachers, homeschooling parents, and early
Preview of Montessori Style Schematics Cardwork For Electronics and Circuit Building

Montessori Style Schematics Cardwork For Electronics and Circuit Building

Are you teaching electronics, circuit building, or learning about following a schematic? This resource is designed to support knowledge in the various types of circuit components and in the symbols used to note them. Schematic symbols are a type of shorthand used to draw the proper connections of a circuit. This material is meant to guide the student in identifying the components of a schematic diagram to support the independent building of a circuit. It as meant as a support to other curri
Preview of Design Technology Award Certificate

Design Technology Award Certificate

Created by
Scholarcraft
Reward striving students for their effort! Spaces provided to show: Reason for AwardGradeDay of the MonthMonth2 Signature Spaces (i.e., Teacher & Principal)Support us! Remember to rate & comment on this product, and if you have any questions, you’ll be happy to find that we’ll respond quite promptly.Follow us on https://www.teacherspayteachers.com/Store/Scholarcraft and have a look at our other quality digital products.Kindly note that all images and artwork are for personal use by a single user
Preview of Engineering Design Process Unit Plan Using Catchbook - Student Packet

Engineering Design Process Unit Plan Using Catchbook - Student Packet

This is the Student Packet for the Engineering Design Process Unit Plan, designed to supplement activities as part of the design process of a competitive robotics program such as FIRSTĀ®, BEST(TM), or VEXĀ®. This unit has a basic framework that can be customized for students in grades 3-12 and meets Next Generation Science Standards for Engineering Design topics. This unit utilizes Catchbook by Siemens PLM Software. Catchbook is a 2D sketching tool available from the Apple App Store, Google Play,
Preview of Free Design Prompt .DOC - Design Thinking - IB MYP Design Rubric PLTW STEM

Free Design Prompt .DOC - Design Thinking - IB MYP Design Rubric PLTW STEM

Design assignments often ask students to solve a single problem. Responsive designs ask students to solve more than one problem - which leads to more student learning. Included with this free download: Responsive Design - DronesIncluded with full purchase download: Multiple Responsive DesignsIB MYP Criterion B RubricFind all Responsive Design downloads at the links below. Responsive Design 4 Pack .DOC - or - .PDFArchitecture Responsive Design 6 Pack .DOC - or - .PDFSpace Responsive Design 6 Pac
Preview of FREE EV3 Challenge Cards for Makerspace

FREE EV3 Challenge Cards for Makerspace

I created these cards for my classroom makerspace. ENJOY!
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