This workbook is designed as an introductory programming resource for students in Grades 4–6 and lower secondary levels. It focuses on hands-on learning through the Scratch programming platform, where students can create various 22 projects such as basic geometric shapes, flowers, stars, Find the area of a rectangle , Halloween Game , Bat Eats Banana Game , Flappy Cat Game , Rocket Shooting Game and other patterns. The activities are structured to develop computational thinking skills and mat