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Preview of Student Technology Badge | Student Computer Log in Cards | Back to School Tools

Student Technology Badge | Student Computer Log in Cards | Back to School Tools

Created by
DN Creations
Do you need a classroom management system for faster computer log in time or organized technology log in? Set your QR codes, log in, ID and passwords in one easy technology card for your online platforms with COMPUTER LOG IN CARDS. ***These technology cards will help you if you use Seesaw, Google Classroom, Class Dojo, Clever, and your own school log in systems. This resource downloads as a PowerPoint file with a link to create a copy in Google Slides.Includes:Editable parent lettersEdi
Preview of Intro to Python Coding | Complete Unit (Tutorials, Assessment + More!)

Intro to Python Coding | Complete Unit (Tutorials, Assessment + More!)

Created by
Geek Tutorials
Looking for an easy, structured way to teach Python coding to beginners? This complete unit provides a term’s worth of lessons designed to take students from zero coding experience to confidently writing their own Python programs. Perfect for Digital Technologies, STEM, or coding clubs this resource combines short warm-up challenges, guided video tutorials, and practical coding activities to keep students engaged while building real programming skills. Everything is fully prepared and class
Preview of micro:bit Coding - Lesson Resource Bank

micro:bit Coding - Lesson Resource Bank

Empower your students to code, create, and connect math concepts with the micro:bit!This micro:bit Coding – Lesson Resource Bank includes 11 complete lessons designed for Grades 3 and up, aligned with the Ontario Mathematics Curriculum (2020) and supported by cross-curricular connections in Science. Each lesson comes with ready-to-use teacher resources, interactive micro:bit simulators, and student-friendly supportsβ€”everything you need to bring coding into your classroom with confidence.
Preview of Computer Science - Alberta Grade 5 Science (new curriculum)

Computer Science - Alberta Grade 5 Science (new curriculum)

Created by
Off the Page
Computer Science is a resource created to align with Unit 6 the Alberta Grade 5 new science curriculum. It’s completely laid out with teacher notes and a sequence of activities, so very little prep is required by the teacher. This resource includes:Teacher NotesStudent NotesSuggested YouTube VideosCreate a PosterDesign ImprovementUnplugged CodingReview SheetQuizAnswer KeysThe curriculum standards included are:Organizing Idea: Problem Solving and scientific inquiry are developed through the knowl
Preview of MBOT Block Coding with Makeblock Software (24 slides with challenges included)

MBOT Block Coding with Makeblock Software (24 slides with challenges included)

Created by
Tanveer Khan
This is a set of 24 slides for teaching the MBOT program to junior and middle school (ages 9 to 15) who are learning block coding and want to learn programming using blocks based programming to program a Robot. MBOTS can be easily bought for around $100 and is a great program for any school to embark on. This set of 24 slides will cover a 4 to 6 hours of lessons from basic to using light sensors using if/else coding.
Preview of Coding and Programming GATE Differentiated Reading Worksheet & Organizer

Coding and Programming GATE Differentiated Reading Worksheet & Organizer

Reading Passage focused on the Coding and Programming Lesson written at a 7th grade level for Gifted & Talented Elementary or Middle School Tech Ed. See Thumbnails for more details. Simply purchase, download and copy! 10x multiple choice questions based on the readingGraphic Organizer to help students pick out the main idea and supporting detailsDifferentiation for elementary students at a higher reading level.Great for close reading and review!Unlike other teacher's resources, this is totally
Preview of Binary Coding Fun

Binary Coding Fun

Created by
Mr. H Codes
Introduce your students to binary coding with this fun, colorful worksheet! Includes editable student and teacher versions that make learning 1s and 0s hands-on, visual, and easy to understand β€” perfect for grades 4–8 computer science or STEM lessons.
Preview of Introduction to Coding, Using Scratch and code.org

Introduction to Coding, Using Scratch and code.org

Created by
Mrs SW's Stuff
An introduction to teaching coding to a Year 3 - Year 6 class. This includes links to NSW syllabus suggestions on reflections. Students can work at their own pace using Task Cards.
Preview of Introduction to Python coding

Introduction to Python coding

Created by
Barrie James
I introduce students to programming through Scratch, and then extend this into the world of coding through Python. The lessons use Trinket as a simple interface for entering and running Python 2 and Python 3 code - no downloads required. This series of 4 one-hour lessons for absolute beginners looks at what is Pythonusing strings and performing maths operationsfunctions, variables, loops and comparative operatorscreating a Magic 8 Ball game in Python using user inputadapting the game to dis
Preview of 2. AI Coding-Space Snake - Using Scratch and Teacheable Machine

2. AI Coding-Space Snake - Using Scratch and Teacheable Machine

Created by
littlebot
This is the second lesson after "Introduction to AI Coding" you can get that PPTX for free in my store. in this lesson, student will learn 'hand sensing' to make a snake game
Preview of Scratch Coding: Introduction to Scratch | Beginner Programming Activities

Scratch Coding: Introduction to Scratch | Beginner Programming Activities

Introduce your students to block-based coding with this complete, ready-to-teach Scratch Programming Lesson 1! Perfect for Grades 3–5 (ages 8–10), this lesson pack gives students their very first hands-on experience with Scratch β€” no prior coding experience needed.What's Included (6 Resources):πŸ“‹ Lesson Plan β€” A fully structured 45-minute lesson with timed activities, discussion questions, hook/intro, main activity, and closure. Everything you need to walk in and teach with confidence.πŸ–₯️ Google
Preview of Kodu Programming Coding Cards

Kodu Programming Coding Cards

A fantastic set of cards to distribute to students to allow them to make characters move in Kodu. Kodu is a free educational software which can be downloaded from
Preview of Keyboard Typing Instructions/How to Type on a Computer

Keyboard Typing Instructions/How to Type on a Computer

This "Keyboard Typing Instructions" document is a guide for students to help them when typing on the computer. It explains what they need to do in order to type an indentation, punctuation (!,.?), space, new row, capital letter, delete mistakes, and how to move their cursor. It is color coded to help avoid confusion. The keyboard is an exact match for a Chromebook student computer. I left it in a Word Document format so that you can add to or delete any content to meet your students' needs.
Preview of Code.Org Express 2021– Sprite Lab Project – handout in Word

Code.Org Express 2021– Sprite Lab Project – handout in Word

Created by
Carol Schmidt
I am a Code.Org certified teacher. I have created slides and assignments for their Express Course 2021. I have also created materials for many engaging unplugged activities that are easy to print and instructions for their implementation. This project is in Sprite Lab. The toolbox in Express and Sprite Lab are different. So, before I assign the final Express Course Project (Lesson 28) in Sprite Lab, I have them practice with this assignment.
Preview of Coding with Python - Rounding Numbers (Junior Grades)

Coding with Python - Rounding Numbers (Junior Grades)

Looking to integrate Python coding into your junior mathematics program in a meaningful way? I’ve created a teacher resource that connects directly with standardized test questions β€” helping teachers and students develop real programming skills while reinforcing mathematical concepts. High-Value Features of This Resource:βœ… Curriculum-Aligned + Authentic Context Inspired by EQAO released items, clearly linking coding to real-world assessment expectations for Ontario educators. Strong alignment
Preview of Coding with micro:bit - Rounding Numbers (Grades 5+)

Coding with micro:bit - Rounding Numbers (Grades 5+)

Grade 6 EQAO-Aligned Number Machine & Pseudocode PowerPoint LessonEnhance your Grade 6 math instruction with this comprehensive PowerPoint lesson focused on coding number machines with micro:bit and pseudocode, meticulously aligned with Ontario's EQAO standards. This resource is designed to develop students' computational thinking and problem-solving skills through interactive and visual learning. What's Included: Step-by-step slides introducing number machines and pseudocode concepts Engaging v
Preview of Scratch Coding Project

Scratch Coding Project

Created by
Carmela Garcia
This is an unit of work based on scratch programming. Students follow the design process to create their own game using Scratch. They also learn the basic programming concepts of repetition, sequence, decisions and loops
Preview of Weekly Coding Student Reflection | Self-Assessment Worksheet for Grades 5 – 12+

Weekly Coding Student Reflection | Self-Assessment Worksheet for Grades 5 – 12+

Created by
Tech Savvy Code
Your students just finished another coding week β€” but do they actually know what they learned? This free 2-page weekly reflection worksheet gives students a structured moment to check in on their confidence, name what was hard, reflect on how they handled being stuck, and set a goal for next week. Takes 5–10 minutes. No grading required. What's Inside:Skills confidence rating scaleHighs & Lows open responseStuck strategy checklist (normalizes productive struggle)Growth mindset self-assessmentLoo
Preview of Code.Org Express Course 2021 – Lesson 28 Bundle

Code.Org Express Course 2021 – Lesson 28 Bundle

Created by
Carol Schmidt
I am a Code.Org certified teacher. I have created slides and assignments for their Express Course 2021. I have also created materials for many engaging unplugged activities that are easy to print and instructions for their implementation. Bundle includes: Β· Google Slideshow Β· Final Project Rubric Don't buy it yet!!! I used it and found that I need to have the students do an activity in Sprite Lab before assigning this. They are not familiar with the code that is not in Code,org. I also will
Preview of Code.Org Express 2021– Lesson Plans - Word

Code.Org Express 2021– Lesson Plans - Word

Created by
Carol Schmidt
I am a Code.Org certified teacher. I have created slides and assignments for their Express Course 2021. I have also created materials for many engaging unplugged activities that are easy to print and instructions for their implementation. I teach this 28-Unit program to 8th graders during a 9-week period. The lessons can each be completed in a 40-minute period. So, I added Scratch and Computer Science Career research assignments. Included: Β· Computer Science Careers Research Worksheet Β· Link to
Preview of Coding with micro:bit - Operations on Random Numbers (Grades 3+)

Coding with micro:bit - Operations on Random Numbers (Grades 3+)

Build Computational Thinking in Grade 3 with this micro:bit Coding Lesson!Looking for a meaningful way to blend coding and math in your classroom? This Number Machine lesson is your go-to resource! Designed for Grade 3+ educators, it walks students through a clear build plan using pseudocode before transitioning into actual coding with Microsoft MakeCode and micro:bit. Your learners will: Build a digital β€œnumber machine” that performs math operations on random numbers. Follow a scaffolded, ste
Preview of Code.Org Express Course 2021 – Lesson 28 Final Project Rubric

Code.Org Express Course 2021 – Lesson 28 Final Project Rubric

Created by
Carol Schmidt
I am a Code.Org certified teacher. I have created slides and assignments for their Express Course 2021. I have also created materials for many engaging unplugged activities that are easy to print and instructions for their implementation. This rubric details the minimum requirements for the final project.
Preview of Teaching Computer Science Lesson 1

Teaching Computer Science Lesson 1

TeachingComputing Series 1: A complete series (powerpoint based) covering an Introduction to Comptuer Science and Programming (includes basics needed for GCSE and A Level Computing Syllabus). Arranged with carefully considered pedagogy, innovative examples/exemplars and discussion topics. The series includes engaging starters,trivia, inspirational ideas, screenshots, demos, up to date contexts for teaching and easy to follow programming tutorials. TeachingComputing Series 1 Includes PowerPoint
Preview of Mr. Penguin Mazes Unplugged Interactive Coding, Algorithms, and More

Mr. Penguin Mazes Unplugged Interactive Coding, Algorithms, and More

IN THIS "UNPLUGGED ACTIVITY" STUDENTS WILL CREATE PROGRAMS USING SPECIAL CODE BLOCKS TO HELP MR. PENGUIN GET HIS FISH AND HEAD HOME! MR. PENGUIN MUST PICK UP HIS 3 FISH, AVOID HOLES IN THE ICE, MAKE SURE NOT TO FALL IN THE WATER, AND REACH HIS HOME SAFELY. INCLUDED ARE CLEAR DIRECTIONS, DEFINITIONS, AND EXAMPLESSTUDENTS WILL USE THE COMMANDS:UP, DOWN, LEFT, RIGHTJUMP UP, JUMP DOWN, JUMP LEFT, JUMP RIGHTPICK UP FISHTHERE ARE THREE DIFFERENT DIFFICULTY LEVELSBEGINNER LEVEL HAS 8 MAZESMORE CHALLENG
Showing 1-24 of 92+ results