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Preview of Artificial Intelligence Reading Comprehension Coding Unplugged Activity For G6-8

Artificial Intelligence Reading Comprehension Coding Unplugged Activity For G6-8

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding . Artificial Intelligence concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. This activity pack connects literacy with technology by helping students read, write, and learn about Artificial Intelligence in a simple and engaging way. It also serves as a great introduction to Coding Unplugged learning and Scratch Coding concepts, ma
Preview of Unplugged Christmas Coding Activities | K–2 STEM | Printable Coding Maps

Unplugged Christmas Coding Activities | K–2 STEM | Printable Coding Maps

Bring the magic of Christmas into your classroom while teaching the foundations of coding and computational thinking—all without any devices! This Unplugged Christmas Coding Activity is perfect for K–2 students, computer lab rotations, STEM class, morning tubs, early finishers, or small-group instruction. This festive STEM resource includes two levels of difficulty (Set A: Easy & Set B: Medium) so you can easily differentiate for your learners. Students decode directional arrow sequences to fin
Preview of Color the Keyboard

Color the Keyboard

Created by
Jen Laratonda
Using the color coded fingers students color the keys on a paper computer keyboard to show correct fingering of the keyboard. Includes answer key Key words: Tech Teacher elementary computers type typing keyboard keyboarding business computer information technology hardware software word processing kids students
Preview of Greenfoot (Java Programming) - Lesson Two [Removing the Actors]

Greenfoot (Java Programming) - Lesson Two [Removing the Actors]

This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: * How to understand the Greenfoot environment * How to remove actors from the scene * How to save the World * How to slow down and speed up actors * How to eat the actors * How to code effectively in Java * How to
Preview of Anthropomorphism Video Project

Anthropomorphism Video Project

Created by
Bill Young
Students take an inanimate object and give it a voice and a personality. Project is broken into 3 parts; the write-up, the audio file and the video project. The Woot.com Li'l Checkmates video is an example of the type of video students will create (http://www.youtube.com/watch?v=-Dc2oxnVIuQ). Instructions for downloading and using Audacity (for creating and editing the audio files) is included, as well as instructions for downloading and using Window's Movie Maker Live for the video editin
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