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Preview of Introducing Binary Code using the Montessori Power of Two Cube

Introducing Binary Code using the Montessori Power of Two Cube

The Power of Two Cube, like the Binomial Cube, is a great physical material to use with children ages 3-6 as a tool to practice ordering and identifying patterns. When working with students in the 9-12 environment, the material can be brought back out and used as a concrete model for exponentiation. The cube represents the mathematical expression 2 n (for this particular cube,  n is an integer from 1 to 6). When presenting this work, if you do not have a physical set of the materials, the cards
Preview of Matrix Multiplication Project Based Learning with Linear Algebra -Imitation Game

Matrix Multiplication Project Based Learning with Linear Algebra -Imitation Game

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Absolute Value
Hype student interest in matrix multiplication by decoding, encoding, and creating ciphers! Espionage comes alive in this compelling historical event and major motion picture:  The Imitation Game. Students take on the roles of code breakers as Alan Turing races to save Western Europe from the Nazis in this WW2 thriller. Students will: Watch The Imitation Game movie.Complete the Movie Note-taker focused on the interwoven relationships of math, problem-solving, collaboration, innovation, computer
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