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Preview of Intro To Scratch: 7 Block Partner Coding Challenge (great for Hour of Code!)

Intro To Scratch: 7 Block Partner Coding Challenge (great for Hour of Code!)

I use this as the very first unit to introduce Scratch coding basics to my students. It is an open-ended, yet guided, 1-2 day lesson. Students will explore and learn how to use 7 different code blocks. This is designed for students to do "pair programming" with a partner. They will help each other learn, explore, code, and "debug" as they go along. This also could be used as a great "hour of code" activity. What is included: Google Slides to guide you as the teacher AND your students through one
Preview of Sphero Robotics Beginner Coding Challenge Cards (Set of 6)

Sphero Robotics Beginner Coding Challenge Cards (Set of 6)

In this resource, you will have access to Pdf printable or digital use versions of the 6 challenge cards and Google Slides to help introduce your students to Sphero, reminders of how to aim, classroom expectations, etc. Students will work in pairs or groups of 3 to move through and complete each challenge. Each challenge gets slightly harder and progresses naturally. If students have never used Sphero robots before, I recommend looking at my Sphero Basics and Practice resource first or teaching
Preview of Crack the Code! Critical Thinking & Substitution Cipher Math Activity

Crack the Code! Critical Thinking & Substitution Cipher Math Activity

Crack the Code! Critical Thinking & Substitution Cipher Math ActivityLooking for a high-engagement way to practice number patterns, algebraic thinking, and logic? This Secret Code Activity transforms standard skill practice into an exciting "Top Secret" mission! Students will use a unique substitution cipher to decode a hidden message and then apply their knowledge to encode a response to their teacher. It’s the perfect blend of mathematical reasoning, critical thinking, and fun! Why You’ll
Preview of Pixel Coding Challenge | Printable & Self-Checking Google Sheets | STEM Activity

Pixel Coding Challenge | Printable & Self-Checking Google Sheets | STEM Activity

Pixel Coding Challenge Printable & Google Sheets | Self-Checking STEM ActivityLooking for a low-prep way to introduce coding and logical thinking in your classroom? The Pixel Coding Challenge is an engaging activity where students follow number codes row by row to reveal hidden pictures on a grid. This resource combines printable worksheets and an interactive Google Sheets version for a flexible, classroom-ready experience. Perfect for STEM time, centers, early finishers, or enrichment! ✨ Wha
Preview of Math Problems in Coding & Algorithms TRASHKETBALL Math Game | No Prep Grade 8

Math Problems in Coding & Algorithms TRASHKETBALL Math Game | No Prep Grade 8

Let’s score points with Trashketball!Trashketball is a No Prep Math game where students take shots to score points based on how quickly they answered the questions, but only if they are correct! The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Grade 8 Math, Math Problems in Coding & Algorithms. It is a digital resource, no printouts required. How It Works: The game runs in Google Slides, and you can ed
Preview of Math Problems in Coding & Algorithms BUMP Math Game | No Prep Grade 7 Review

Math Problems in Coding & Algorithms BUMP Math Game | No Prep Grade 7 Review

Let’s BUMP the other teams to score points!BUMP is a No Prep Math game where students bump other teams off the platform to score points based on how quickly they answered the questions (must be correct)! The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Grade 7 Math, Math Problems in Coding & Algorithms. It is a digital resource, no printouts required. How It Works: The game runs in Google Slides, and y
Preview of Math Problems in Coding & Algorithms TRASHKETBALL Math Game | No Prep Grade 7

Math Problems in Coding & Algorithms TRASHKETBALL Math Game | No Prep Grade 7

Let’s score points with Trashketball!Trashketball is a No Prep Math game where students take shots to score points based on how quickly they answered the questions, but only if they are correct! The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Grade 7 Math, Math Problems in Coding & Algorithms. It is a digital resource, no printouts required. How It Works: The game runs in Google Slides, and you can ed
Preview of Math Problems in Coding & Algorithms NO PREP GRADE 7 MATH GAME - VERY UNFAIR

Math Problems in Coding & Algorithms NO PREP GRADE 7 MATH GAME - VERY UNFAIR

Here is a short youtube video explaining how this review game works.This game is VERY UNFAIR and the kids love it!This is a No Prep Math review game where students earn points for answering correctly, but the points can be positive or negative, and can be assigned to your team or your opponents’ team! And to make it very unfair, if you get the answer wrong, then the opposing team gets to assign the points to any team they choose. The goal is to have the score the closest to zero at the end of th
Preview of AP Computer Science A Unit 1 Free Response Practice 1.4 Compound Operators

AP Computer Science A Unit 1 Free Response Practice 1.4 Compound Operators

AP Computer Science A Unit 1 Primitive Types - Free Response Practice 1.4 Compound Assignment Statements  The exercises in this document simulate a banking app, where money is deposited into and withdrawn from a bank account balance. This document contains six coding exercises and one extension problem for AP Computer Science A, aligned directly with the standards covered for Unit 1 on the College Board’s AP Classroom website for AP Computer Science A. I typically give students a hardcopy of thi
Preview of AP Computer Science A Unit 1 Free Response Practice 1.2 Variables & Data Types

AP Computer Science A Unit 1 Free Response Practice 1.2 Variables & Data Types

AP Computer Science A Unit 1 Primitive Types - 1.1 and 1.2 Coding Practice Print Statetment, Data Types and Variables  This document contains 14 basic exercises for AP Computer Science A, aligned directly with the standards covered for Unit 1 on the College Board’s AP Classroom website for AP Computer Science A. Specifically, these exercises focus on subunits 1.1 and 1.2, where students identify common coding errors, evaluate print and println statements, and learn how to write Java statements w
Preview of AP Computer Science A Unit 1 Notes and Examples 1.4 Compound Operators

AP Computer Science A Unit 1 Notes and Examples 1.4 Compound Operators

AP Computer Science A Unit 1 Primitive Types Notes and Examples - 1.4 Compound Operators This document contains nine code samples on compound operators, subunit 1.4, for AP Computer Science A, aligned directly with the standards covered for Unit 1 on the College Board’s AP Classroom website for AP Computer Science A. The questions ask students to identify outputs of code samples that focus on subunit 1.4 on Compound Assignment Statements. The code samples also review the arithmetic operators co
Preview of AP Computer Science A Unit 1 Notes and Examples 1.5 Casting

AP Computer Science A Unit 1 Notes and Examples 1.5 Casting

AP Computer Science A Unit 1 Primitive Types Notes and Examples - 1.5 Casting This document contains thirteen practice questions on Subunit 1.5, Casting in Java, for AP Computer Science A. The questions are aligned directly with the standards covered for Unit 1 on the College Board’s AP Classroom website for AP Computer Science A. Seven of the questions ask students to identify outputs of code samples that focus on casting, but that also review arithmetic operators and compound assignment state
Preview of AP Computer Science A Unit 1 Free Response Practice 1.3 Arithmetic Operators

AP Computer Science A Unit 1 Free Response Practice 1.3 Arithmetic Operators

AP Computer Science A Unit 1 Primitive Types - 1.3 Coding Practice Expressions & Arithmetic Operators Students really enjoy these exercises because they are basically building small calculator apps! The document contains six basic coding exercises and two extension problems for AP Computer Science A, aligned directly with the standards covered for Unit 1 on the College Board’s AP Classroom website for AP Computer Science A. I typically give students a hardcopy of this assignment, but then prov
Preview of Java Programming Concepts BUNDLE

Java Programming Concepts BUNDLE

Created by
Creepy Circuits
Intro to Java | Control Structures | Algorithms & ArithmeticThis engaging Creepy Circuit bundle includes three scaffolded computer science lessons perfect for building foundational Java programming skills in middle or high school students. Each lesson blends engaging visuals, structured content, and hands-on coding practice with editable materials for flexible classroom use. 1. Intro to Programming and VariablesLearn about IDEs, compilers, data types, and writing first Java programs Practice
Preview of 25x: Intro to AI - What is Artificial Intelligence?

25x: Intro to AI - What is Artificial Intelligence?

Created by
3andB
Lesson 1: What is Artificial Intelligence?This lesson builds AI literacy through real-world examples, hands-on activities, and ethical discussions. Perfect for STEM, digital citizenship, or computer science units. Each lesson includes: Student-friendly reading Guided notes and vocabulary Reflection questions and hypotheticals Review activities (crosswords, word searches) Hands-on AI activity Video intro (QR code or link) Optional access to Alex, our AI tutor Aligned to CCSS, ISTE, and CSTA stan
Preview of Physics: Google Sheets Programming With Kinematics

Physics: Google Sheets Programming With Kinematics

Created by
Steven U. Allen
This is an assignment that I created to help my students understand the four kinematic equations a little better. The students are instructed to create a Google Sheets (Microsoft Excel using the same codes) Document and type in the codes so that they can simply type in unknown values to obtain known values. Initial and final velocities, distance, time, and acceleration will be used. In a way, they are creating a "cheat program" to check their answers during the homework. If they can understand
Preview of ELA & Math Rotations and Behavior Management Google Slides

ELA & Math Rotations and Behavior Management Google Slides

Transform Your Classroom Rotations with These Ready-to-Use, Behavior-Focused Google Slides!Make your literacy rotations smoother, calmer, and more independent than ever with my Rotation Management Google Slides! Designed especially for English Language learners and students who need visual prompting, these slides clearly organize your four key stations— Reading/Math, Writing, Computers, and Small Group—with vibrant, student-friendly clipart that illustrates and color-codes the expected behav
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