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Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of Creating a student work space at home

Creating a student work space at home

This Power Point is ready to share with parents and full of great tips for setting up a work area for their child. I have compiled lessons learned through real-world experience to create this informative, thought-provoking presentation. Parents are sure to find ways of making their elementary-age child's at-home work space the best it can be. Topics include: analyzing your home for the best spots; increasing student focus; what parents need to do while their student is learning live
Preview of LEGO SPIKE Prime Vocabulary Game – Interactive Word Scramble

LEGO SPIKE Prime Vocabulary Game – Interactive Word Scramble

Created by
RoboBytes
Need a quick, engaging way to review LEGO SPIKE Prime parts and sensors? This interactive word scramble game helps students reinforce SPIKE Prime vocabulary through definitions and problem-solving instead of memorization. Students work through multiple rounds of increasing difficulty, making it ideal for whole-class play, small groups, or independent review. What’s included: Interactive word scramble game with multiple rounds Clear definitions for SPIKE Prime parts and sensors Answer key for qu
Preview of Unit 1 - SPIKE Prime: Read the Code #2 – Curved vs Straight Motion (Beginner)

Unit 1 - SPIKE Prime: Read the Code #2 – Curved vs Straight Motion (Beginner)

Created by
RoboBytes
Help students visualize how steering changes robot paths with this low-prep SPIKE Prime worksheet. No robots needed — students analyze block code and predict robot paths. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare straight vs curved motion blocks Reason about how steering affects movement Draw and annotate robot paths Includes teacher notes and answer guidance for easy grading and
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of How Computers Work Worksheets & Activities for Grades 5–7

How Computers Work Worksheets & Activities for Grades 5–7

Created by
EduCrafters Hub
Make computer science easier to teach with this high-quality, low-prep resource designed for Grades 5–7. This How Computers Work pack includes 8 structured sections, 24 rigorous activities, and a full mark scheme with answer key, giving you everything you need to teach core computing concepts with confidence. This resource helps students move beyond simple definitions and actually analyze, compare, calculate, explain, and apply their understanding of how computers work. It is ideal for com
Preview of LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

Created by
RoboBytes
Your students can write code — but can they explain why it doesn’t work? This intermediate LEGO SPIKE Prime debugging worksheet pushes students beyond simple mistakes and into intentional problem-solving. Students must match buggy code to a known goal, identify incorrect logic, and make targeted fixes without rewriting the entire program. Students will: Predict robot movement from multi-block code Compare buggy code to a correct movement goal Debug by adjusting values, order, or logic Explain
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