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Preview of SUGAR AND FAST FOOD: A MICROSOFT EXCEL PROJECT

SUGAR AND FAST FOOD: A MICROSOFT EXCEL PROJECT

Created by
Rushnok Science
SUGAR AND FAST FOOD: A MICROSOFT EXCEL PROJECT is a highly engaging project that enables students to learn the sugar and calorie content of their favorite fast food meals and practice Microsoft Excel skills. Students are asked to pick five of their favorite fast food restaurants and plan a lunch/dinner menu at each one. Students will then do a web search to collect calories and sugar gram content of each of their meal choices. They will then be instructed to create a workbook with restaurant l
Preview of DISNEYWORLD:  A Microsoft Excel Project and PowerPoint Project

DISNEYWORLD: A Microsoft Excel Project and PowerPoint Project

Created by
Rushnok Science
Disneyworld: A Microsoft Excel Project and PowerPoint Project is designed to be a high interest, engaging, end-of-year project or end-of-the-semester project, taking approximately two – three-weeks for students to complete and another week for class presentations. Students will be asked to do the following: Internet Research: Students will be researching airline costs, Disneyworld admission costs, lodging and lodging costs, Special Disneyworld tours and entertainment, and rules of when they w
Preview of AI Algorithms & Recommendation Systems STEM Project

AI Algorithms & Recommendation Systems STEM Project

How do apps like YouTube, Netflix, TikTok, Spotify, and online stores decide what to recommend to us?In this highly engaging Grade 4–5 STEM and AI investigation, students become AI Recommendation Analysts exploring how machines collect data, recognize patterns, predict preferences, and generate personalized recommendations. Through authentic problem-solving, live data analysis, collaborative discussions, and higher-order thinking activities, students investigate how recommendation systems shape
Preview of Rent vs. Buy Real Estate Property Simulator | Grades 9th-12th, College+

Rent vs. Buy Real Estate Property Simulator | Grades 9th-12th, College+

House Hunt Bundle | Real Estate Purchase & Rental Evaluation Templates | Rent vs. Buy a Home | Financial Literacy | High School & College Looking for a structured way to teach students how to evaluate whether to buy, rent, or walk away from a property? This House Hunt Bundle includes real-world real estate evaluation tools that help students compare properties using financial calculations, scoring systems, and logical decision-making — instead of emotion. This is practical housing literacy tra
Preview of AI for Good: Real-World Problem Solving Bundle

AI for Good: Real-World Problem Solving Bundle

In this innovative Grade 4–5 AI and wellness project, students become Digital Wellness Analysts exploring how AI systems can help humans make healthier technology decisions, improve focus, support mental health, and create balanced digital lifestyles. Using authentic data collection, classroom surveys, pattern recognition, and evidence-based analysis, students investigate: screen time habits sleep patterns gaming and social media usage focus and productivity emotional well-being health
Preview of Be the Netflix AI

Be the Netflix AI

In this district showcase-level lesson, students become AI recommendation analysts and investigate how platforms like Netflix use data to suggest shows, movies, and videos. Students collect real-world preference data from classmates, organize it, analyze patterns, compare evidence, and build recommendation rules the way an AI system might. Rather than simply learning that “AI makes recommendations,” students experience the full thinking process behind it: gathering user data, identifying trends
Preview of AI Helping With Screen Time Balance

AI Helping With Screen Time Balance

What happens when students use artificial intelligence to investigate healthy technology habits and screen time balance?In this innovative Grade 4–5 AI and wellness project, students become Digital Wellness Analysts exploring how AI systems can help humans make healthier technology decisions, improve focus, support mental health, and create balanced digital lifestyles. Using authentic data collection, classroom surveys, pattern recognition, and evidence-based analysis, students investigate: sc
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