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Preview of ANZAC ScratchJr Project: The Story of Simpson & His Donkey (Y2–4)

ANZAC ScratchJr Project: The Story of Simpson & His Donkey (Y2–4)

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STEM with Niels
Digital Technologies • History • Literacy • Turnkey LessonBring ANZAC Day to life with this powerful, age‑appropriate ScratchJr digital storytelling lesson. Students recreate the story of Simpson and his donkey across four guided scenes, using coding, sequencing, voice recording, and simple animation to retell one of Australia’s most iconic acts of courage. This is a completely teacher‑ready, plug‑and‑play lesson. Open the slides. Press play. Follow along. Some basic ScratchJr experience is bene
Preview of Patriotic Digital Citizenship Game | Self-Checking Google Slides | Grades 3-5

Patriotic Digital Citizenship Game | Self-Checking Google Slides | Grades 3-5

Looking for a fun and engaging way to teach digital citizenship to your 3rd, 4th, and 5th graders this year, including election day? Introducing the Patriotic Digital Citizenship Game, a fantastic self-checking Google Slides activity designed to make learning about online responsibility exciting and accessible for your grades 3-5 technology class! This innovative resource is perfect for teachers who want to boost student engagement and reinforce crucial digital citizenship concepts without
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