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Preview of Applied AI Classroom | Unit 4:Coding, Algorithms, AI Thinking | 4 Wks | Gr.11-12

Applied AI Classroom | Unit 4:Coding, Algorithms, AI Thinking | 4 Wks | Gr.11-12

Unit 4 is the technical unit of the Applied AI Classroom course — the point where students stop describing AI and start creating code similarly to the engineers who build AI. Week 1 covers algorithms: what makes a set of steps precise, finite, and unambiguous, how binary search works, how to write pseudocode, and how to draw flowcharts. Week 2 introduces Python fundamentals — variables, data types, conditionals, loops, and functions — with no prior coding experience assumed. Week 3 teaches stu
Preview of Peanut Butter and Jelly Algorithm / Sequencing Activity

Peanut Butter and Jelly Algorithm / Sequencing Activity

Teach ALGORITHMS AND SEQUENCING. Students will "code" a set of instructions, the algorithm, to help a robot, yourself, make peanut butter and jelly sandwiches. Students will create their own algorithm for the robot to use and make a sandwich. They have two tries! Usually the first try is going to messy and fun as the teacher/robot tries to follow the steps. Once they learn from their mistakes (debugging) they can try again, usually with better results. SLIDES 1 - 5 ARE TEACHER INSTRUCTIONSSLIDES
Preview of Computer Terms Posters

Computer Terms Posters

A set of posters for the following computer terms: sequence, algorithm, program, code, debug, sprite, cursor, refresh, hyperlink, inputs and outputs. There is a PDF version and a PowerPoint version of the file. The posters are to go with a unit on Introducing Coding which can be found at https://www.teacherspayteachers.com/Product/3162323
Preview of Code & Go Robot Mouse - KS1 Computing Unit

Code & Go Robot Mouse - KS1 Computing Unit

Created by
Mrs Beverly
An exciting, hands-on computing unit that introduces KS1 pupils to algorithms, debugging, and directional coding using the Code & Go Robot Mouse. Lesson 2 is a video of me explaning the Code and Go robot parts and how you can set up for your students. It’s like a free CPD for anyone using Code and Go robot for the first time. This 4-lesson sequence is fully planned with clear progression, ideal for busy teachers who want low-prep, high-impact computing lessons. What’s Included:Keynote lesson(Wit
Preview of STEM Semester Coding Game Development Curriculum Labs Bundle | Grades 6-12

STEM Semester Coding Game Development Curriculum Labs Bundle | Grades 6-12

🎮 STEM Semester Python + C# Coding Game Curriculum Bundle | Grades 6–12 | Middle & High School | Complete Lessons & Labs Bundle with Projects, Logic, Algorithms, and Cross‑Language Game Development>30% OFF WHEN PURCHASING THIS BUNDLE - A savings of over $35!What’s Included ✅ Multiple Game‑Themed Coding Projects in Python & C#Step‑by‑Step Teacher Guides with answer keys and troubleshooting tipsStudent Handouts & Worksheets (printable + digital)Project‑Based Learning Challenges that build tow
Preview of STEM Full Year Coding Game Development Mega Curriculum Labs Bundle | Grades 6-12

STEM Full Year Coding Game Development Mega Curriculum Labs Bundle | Grades 6-12

🎮 STEM Full Year Python + C# Coding Game MEGA Curriculum | Grades 6–12 | Middle & High School | Complete Lessons & Labs Bundle with Projects, Logic, Algorithms, and Cross‑Language Game Development30% OFF! - Save over $85What’s Included ✅ Multiple Game‑Themed Coding Projects in Python & C#Step‑by‑Step Teacher Guides with answer keys and troubleshooting tipsStudent Handouts & Worksheets (printable + digital)Project‑Based Learning Challenges that build toward a playable gameDebugging & Problem
Preview of Coding: Back to the Basics

Coding: Back to the Basics

Created by
Seraphim
Having problems finding a visual or presentation to help students Elementary students understand coding/programming? Look no further! This presentation explains the concepts of creating algorithms, using blockly, and debugging for K-5 students. The PPT is designed to be interpreted easily, with practice problems for students. It follows the gradual release model when helping students understand coding/programming. "Keep Calm and CODE On." - Seraphim
Preview of Intro to Python Programming | Year 7-8 Digital Technologies | ACv9 AC9TDI8P09

Intro to Python Programming | Year 7-8 Digital Technologies | ACv9 AC9TDI8P09

Introduction to Python Programming — Year 7-8 Digital Technologies A complete 90-minute lesson pack covering one Australian Curriculum v9 content descriptor: AC9TDI8P09 — design and implement simple algorithms involving sequences of steps, branching and iteration, using a general-purpose programming language. Why this pack exists Many Year 7-8 students move from block-based coding (Scratch and similar) to a text-based language with no structured bridge. This pack is that bridge: a si
Preview of Third Grade Coding Unit | Computer Science, STEM, ISTE, CSTA (3rd)

Third Grade Coding Unit | Computer Science, STEM, ISTE, CSTA (3rd)

Looking for an engaging way to introduce coding and computer science to 3rd grade students? This Third Grade Coding Unit helps students build foundational coding skills through unplugged activities, digital practice, and student-friendly problem solving. This 5-day unit introduces students to key computer science concepts such as algorithms, sequences, debugging, loops, and conditionals. Students practice creating clear steps, testing their ideas, fixing mistakes, and explaining how code works.
Preview of Algorithms & Sequences Escape Room | Space Station | 4th Grade | Print & Go

Algorithms & Sequences Escape Room | Space Station | 4th Grade | Print & Go

Created by
TeachingCouple
🚀 Crack the lock. Escape the orbiting station. A print-and-go algorithms and sequences escape room for 4th Grade(Grades 2-5 Computing). Ideal as a capstone for algorithm sequencing units or a high-engagement computing lesson. Students work in teams as emergency engineers aboard a research station, solving four puzzles built around algorithm design, step-by-step procedures, debugging, and logical sequencing. What's inside • 19-slide PowerPoint that drives the classroom — setup → puzzle → reveal
Preview of Introduction to Coding: Unlocking the World of Computer Science

Introduction to Coding: Unlocking the World of Computer Science

Introduction to Coding: Basics of Computer ScienceObjective: Students will be able to understand the fundamentals of computer science and coding, including key terminology and basic coding concepts. Standards Addressed:TEKS 126.2 (5)(A): Demonstrate the ability to use technology to communicate and collaborate.TEKS 126.2 (5)(C): Develop and implement a solution using a programming language, including algorithms and debugging.Assessment:Students will complete a short quiz at the end of the lesson
Preview of What is coding? Code a Peanut Butter Sandwich!

What is coding? Code a Peanut Butter Sandwich!

💻 What Is Coding? (Intro to Coding PowerPoint + Worksheets)Get your students excited about computer science with this beginner-friendly, ready-to-teach PowerPoint lesson! This 20-slide presentation introduces the concept of coding in a clear, visual, and interactive way — Students will learn: What coding is and why it matters How computers follow step-by-step instructions The meaning of key terms like algorithm and debugging How coding connects to real-world problem-solving Each slide in
Preview of Digital Technologies - Stage Two and Three Science / Mathematics Unit of Work

Digital Technologies - Stage Two and Three Science / Mathematics Unit of Work

This unit is not based on the NSW Department of Education unit of work. It does cover the syllabus outcomes listed in the description below.Empower your students with essential 21st-century skills in this dynamic, cross-curricular Digital Technologies and Mathematics Unit! Packed with 8 engaging lessons, this unit encourages students to become creative problem-solvers, critical thinkers, and tech-savvy learners. Key Learning Areas:Digital Technologies: Explore algorithms, branching logic, and c
Preview of Outstanding Computing Interview Lesson - Algorithms

Outstanding Computing Interview Lesson - Algorithms

Elevate your computing lessons with this Outstanding Computing Interview Lesson focused on Algorithms. Perfect for interviews, observations, or OFSTED visits, this engaging lesson centres on programming the Jam Sandwich Bot (aka the teacher!). Planned by a experienced computing lead, this resource is designed for a 20-45 minute lesson, making it ideal for showcasing your teaching prowess. **Resource Highlights:** ★ Presentation: A comprehensive presentation guides both teacher and students throu
Preview of AP Computer Science Principles 11 | Grades 8-12 | Recursion Python Java

AP Computer Science Principles 11 | Grades 8-12 | Recursion Python Java

AP Computer Science Principles 11 | Grades 8-12 | Middle & High School | Recursion Python & Java Lesson 🧠✨ 🔁 Help students finally understand recursion with visuals, flowcharts, stack simulations, and hands‑on coding! 📝 Product Description Recursion is one of the most powerful — and most intimidating — concepts in computer science. This lesson makes it clear, visual, and accessible for grades 9–12, even if students (or teachers!) are new to recursive thinking. Aligned to AP Computer Scienc
Preview of AP CSP Written Response Practice

AP CSP Written Response Practice

Created by
Franco Comp Sci
These slides are designed to help AP Computer Science Principles (AP CSP) students practice and improve their written responses by breaking down the writing process into manageable steps. They begin by guiding students to understand and identify the problem they are solving, helping them focus on the core objective. This structured approach ensures students know exactly what they are writing about. Next, the slides encourage students to explain their solutions, either through pseudocode or simpl
Preview of Editable Aligned Computer Science Code-a-pillar Coding Algorithms PowerPoint

Editable Aligned Computer Science Code-a-pillar Coding Algorithms PowerPoint

Computer Science Code-a-pillar PowerPoint Introduction This EDITABLE Google slideshow is to help introduce teacher and students to why the Code-a-pillar is a computer, how it works, how to program it and why it is called a CODE-a-pillar. It connects the PLAY with the learning! The slideshow includes notes you can print out as a PDF or read as you are presenting. Great for Google Classroom as reference for students to go back to OR use as an example project for kids to make their own! Vocabula
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