TPT
Total:
$0.00
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 4 – Read the Code: Line Following

RoboBytes | SPIKE Prime | Unit 6 Lesson 4 – Read the Code: Line Following

Created by
RoboBytes
No building. No testing. Just reading, thinking, and understanding. Students analyze three pre-written line following programs — an if/else version, a speed variable version, and an error-based steering version — and answer questions about what each one does, why it's written that way, and what would happen if something changed. A great lesson for building code literacy and slowing down to think. What's included in the powerpoint:Editable teacher slide deckEditable student worksheetEditable teac
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 8 – Design Your Own Course

RoboBytes | SPIKE Prime | Unit 6 Lesson 8 – Design Your Own Course

Created by
RoboBytes
No instructions. No given thresholds. No pre-built course. Just students, tape, and everything they've learned. Students design a multi-segment tape course from scratch, calibrate their own thresholds, complete a segment planning table, use a code checklist, then write and test a full navigation program. Teacher notes include physical setup guidance, three no-build alternatives, calibration tips, differentiation strategies, debrief questions, and a 75-point grading rubric with 10-point bonus. Wh
Preview of Beginner Python(Text) Lessons 1 and 2

Beginner Python(Text) Lessons 1 and 2

Created by
Amy's Kids
Teaching Python to 8th graders should be engaging, interactive, and focused on building confidence with simple concepts. The goal is to make programming fun while introducing core ideas gradually. Below is a plan for the first 2 lessons, designed to be age appropriate, hands on, and encouraging creativity. Each lesson is structured to fit a roughly 45minute class, with clear objectives, activities, and a small project or exercise. The lessons use Python’s basic syntax and avoid complex setups, s
Preview of Makerspace Lesson Plans STEM activities Coding Mat Ozobot Unplugged Curriculum

Makerspace Lesson Plans STEM activities Coding Mat Ozobot Unplugged Curriculum

Plan your STEM curriculum! This ultimate STEM makerspace bundle is ready-to-use & includes building challenges, task cards, coding, robotic activities, animation, movie making, & genius hour. You have access to over 145+ amazing activities that can be used across multiple grade levels. For a teacher, lessons can take hours and hours to prep and plan. Thanks to this bundle, your ENTIRE YEAR can be planned out to include STEM & technology activities! Combine this with your curriculum so you have
Preview of Robotics & Coding Basics TRASHKETBALL Science Game - No Prep Grade 5 Review

Robotics & Coding Basics TRASHKETBALL Science Game - No Prep Grade 5 Review

Let’s score points with Trashketball!Trashketball is a No Prep Science game where students take shots to score points based on how quickly they answered the questions correctly! The game is playable with the whole class together, or you can play it as small groups. There are 20 questions and answers included. This version is Elementary Science, Grade 5, Robotics & Coding Basics It is a digital resource, no printouts required. How It Works: The game runs in PowerPoint, and you can edit the questi
Preview of Robotics & Coding Basics NO PREP GRADE 5 SCIENCE GAME - BIG UNFAIR REVIEW

Robotics & Coding Basics NO PREP GRADE 5 SCIENCE GAME - BIG UNFAIR REVIEW

This game is UNFAIR and the kids love it! 8 teams answer every question!The Big Unfair Game is a No Prep Science review game where students earn points for answering questions, but the points can be positive or negative! The goal is to have the score the closest to zero at the end of the game.The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Elementary Science, Grade 5, Robotics & Coding Basics. It is
Preview of Code Refactoring Efficacy CER | Programming | Case Study

Code Refactoring Efficacy CER | Programming | Case Study

📘 Full Length National Standard-Aligned DBQ CER Style Worksheet - Claim Evidence Reasoning | Code Refactoring Efficacy Case Study Worksheet | Evidence-Based Reading Engage your students in high-level critical thinking and evidence-based analysis on the subject of Computer Programming, with this Full Length DBQ CER Style Worksheet. This resource is designed to help students analyze real-world topics, interpret informational texts, and support answers with evidence—all while staying accessi
Preview of Python Coding For Beginners | Debugging & Errors Project  | Level 2

Python Coding For Beginners | Debugging & Errors Project | Level 2

Created by
Cyber Wiz
In this interactive Python debugging challenge, students step into the role of a Coding Club tasked with fixing a broken pricing system for a school Hot Cocoa Stand before the winter concert begins. As they investigate realistic code errors, students practice identifying logic mistakes, tracing values, and debugging Python programs that affect real-world outcomes like pricing and totals. What Students Will Doanalyze Python code snippets to identify logic and syntax errorsfix bugs involving condi
Preview of Building Codes Worksheet | Construction STEM Activity | GATE Middle School

Building Codes Worksheet | Construction STEM Activity | GATE Middle School

🧠 Worksheet | Construction Activity | Gifted & Talented Middle School Critical ThinkingEngage your students with this high-interest, real-world Construction worksheet focused on Building Codes and Permits. This resource is designed to promote critical thinking, inquiry-based learning, and real-world application, making it perfect for modern classrooms. Students will explore meaningful scenarios, analyze real-world connections, and express their ideas through structured questions that go beyo
Preview of Sphero Indi Shapes & Color Coding Game

Sphero Indi Shapes & Color Coding Game

Created by
Perry Clemons
Introduce young learners to computational thinking with hands-on Sphero Indi programming challenges! This screen-free coding resource uses color-coded tiles to teach sequencing, loops, and spatial reasoning through engaging shape and pattern activities for grades K-3. What's Inside: 🤖 Color-Coded Tile Reference Guide – Visual command tiles for Go, Stop, Slow, Dance, and directional movements🔄 Loop Programming Challenges – Practice repeating patterns with circular and rectangular paths✏️ Shape
Preview of Life-Size Unplugged Coding Fireflies | Hands-On STEM for K-2 Tech TEKS

Life-Size Unplugged Coding Fireflies | Hands-On STEM for K-2 Tech TEKS

Life-Size Coding Unplugged Fireflies | Introduce Coding Without DevicesLooking to teach coding to your students, but don’t have access to devices? Life-Size Coding Unplugged Fireflies is the perfect solution for introducing coding in primary grades! This hands-on, kinesthetic activity allows students to physically “code” themselves through a pathway, making it a fun and interactive way to learn coding basics—without the need to read or write. This engaging activity is perfect for tying into a
Preview of Coding Game with Ball and Jacks & Lesson Plan

Coding Game with Ball and Jacks & Lesson Plan

Teach kids coding vocabulary, sequence and loops (as well as counting with the little ones) while playing jacks with this lesson. Included is one editable worksheet, one answer sheet, and one sample lesson plan with Texas TEKS, learning objectives, bell ringer and agenda. I use this with my PK-5 also as a rewarding activity center. Tip: I ordered my jack sets from Amazon, and I opted for metal jacks because some reviews of the plastic ones stated that they break easily, but I suppose it is more
Preview of Robot Activity: A Hands-On Introduction to Programming Logic

Robot Activity: A Hands-On Introduction to Programming Logic

Created by
STEM4Learning
Bring coding to life with this interactive Robot Activity, designed to help students understand the fundamentals of programming logic through hands-on, collaborative play. Perfect for elementary, middle, and beginner high school classrooms, this activity transforms students into programmers, announcers, and robots as they learn the importance of clear, precise instructions. What’s Included:A complete, ready-to-use PowerPoint presentation with clear teacher tips, role cards, and examples.Structu
Preview of Ozobot Sample Maze

Ozobot Sample Maze

This 11x17 document illustrates some of the tasks that Ozobot can (and cannot) do. It has a sample of codes built in, and a variety of colors for Ozobot to turn. The squiggles show that Ozobot can follow non-straight lines, and the thin lines show that Ozobot cannot read thin lines. The thick, filled-in circle is for calibrating Ozobot.
Preview of Robotics PowerPoint Directions

Robotics PowerPoint Directions

This basic outline serves as a checklist for a PowerPoint I had my students make after they built their robots to help others. Feel free to use or change for your own class. (Note: There are 2 sets of directions printed per page.)
Preview of SPIKE Prime Block Scavenger Hunt | Fast Finisher | Sub Day | Bell Ringer

SPIKE Prime Block Scavenger Hunt | Fast Finisher | Sub Day | Bell Ringer

Created by
RoboBytes
Keep your robotics students engaged and on task with this self-directed SPIKE Prime Word Blocks Scavenger Hunt! Perfect for fast finishers, sub days, early finishers, and bell ringers, this no-prep activity gets students exploring the SPIKE Prime coding environment while building block recognition and category knowledge. Students open SPIKE Prime Word Blocks on their device and hunt for real blocks — using exact default names as they appear in the app. No guessing, no made-up block names. Each w
Preview of VEX V5 Robotics Test Bed: Preview

VEX V5 Robotics Test Bed: Preview

Created by
The Robo Lab
Take the guesswork out of your first VEX V5 build! This comprehensive 22-slide guide provides students with crystal-clear, visual instructions to build a functional V5 Testbed. Perfect for introducing sensors, motor ports, and the V5 Brain layout. NOTE: This is only the first few slides of the complete assignment available for purchase. Thanks for previewing!
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 2 – Basic Line Following Practice

RoboBytes | SPIKE Prime | Unit 6 Lesson 2 – Basic Line Following Practice

Created by
RoboBytes
The classic if/else line follower — built from scratch, understood from the inside out. Students learn the core logic behind threshold-based line following: one sensor reading, one decision, one direction. They set up the forever loop, choose a speed, and test their threshold against a real tape line. Simple concept, satisfying result. What's included:Editable Student worksheetTeacher answer key & facilitation notes📦 This lesson is part of the RoboBytes Unit 6: Line Following & Navigation Compl
Preview of RoboBytes | SPIKE Prime | Unit 7 (weeks 16-18) – Line Follow Championship Bundle

RoboBytes | SPIKE Prime | Unit 7 (weeks 16-18) – Line Follow Championship Bundle

Created by
RoboBytes
This is how the semester ends — with a competition. Unit 7 takes everything students built across the year and puts it to the test in a head-to-head line following championship. Teams calibrate their robots, tune their thresholds, push their speed, practice under pressure, seed into a bracket, and race. First to finish wins. It's the moment the whole curriculum has been building toward. What's included: Lesson 1 — Meet the Challenge · Student worksheet · Teacher facilitation notes · Slide deck
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 3 – Improving follow: Smarter Steering

RoboBytes | SPIKE Prime | Unit 6 Lesson 3 – Improving follow: Smarter Steering

Created by
RoboBytes
One threshold works. Two thresholds work better. Students upgrade their basic line follower by adding a second threshold, creating three zones instead of two. The result is a smoother, more responsive robot — and a clearer understanding of why dead zones matter. Includes a speed block fix that cleans up a common beginner mistake. What's included in this powerpoint:Link to editable teacher slide deck (12 slides)Link to student worksheetLink to teacher answer key & facilitation notes📦 This lesson
Preview of SPIKE Prime Put the Blocks in Order! | Fast Finisher | Sub Day | Bell Ringer

SPIKE Prime Put the Blocks in Order! | Fast Finisher | Sub Day | Bell Ringer

Created by
RoboBytes
Strengthen your students' computational thinking and block sequencing skills with this SPIKE Prime Word Blocks ordering activity! Students read a robot programming goal and then figure out the correct order for a set of scrambled blocks — writing 1, 2, 3, and so on in the box next to each block. Perfect for bell ringers, fast finishers, sub days, and early finishers, and works great as a formative check on sequencing and program logic. Blocks are displayed in color-coded pills that match the rea
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 5 – Intersection Detection

RoboBytes | SPIKE Prime | Unit 6 Lesson 5 – Intersection Detection

Created by
RoboBytes
The line follower hits a crossroads — literally. Students add intersection detection to their existing line following program using a second, lower threshold on the same color sensor. A direction variable set before the loop controls what the robot does when it detects a full black intersection. Clean logic, real decision-making, satisfying to test. What's included in the powerpoint:Link to editable teacher slide deck (10 slides)Link to editable student worksheetLink to editable teacher answer k
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 1 – What is Line Following?

RoboBytes | SPIKE Prime | Unit 6 Lesson 1 – What is Line Following?

Created by
RoboBytes
Two weeks of line following starts here — and this lesson makes sure students actually understand what's happening before they write a single block. Students use a helper program to read real reflected light values from their robot, discover where the threshold between "on the line" and "off the line" lives, and learn why robot placement matters before the program even starts. What's included in the powerpoint:Editable teacher slide deck linkEditable student worksheet linkEditable teacher answer
Preview of RoboBytes | SPIKE Prime | Unit 6 Lesson 7 – Navigation Challenge

RoboBytes | SPIKE Prime | Unit 6 Lesson 7 – Navigation Challenge

Created by
RoboBytes
Everything from the unit, combined into one real challenge. Students program their robot to follow a course, detect intersections, and reach a destination — using the full toolkit they've built across Lessons 1–6. The lesson opens with a structured debugging warm-up, then launches into the challenge with differentiated levels so every student has an entry point and a ceiling to reach for. What's included in this powerpoint:Link to editable teacher slide deckLink to editable differentiated studen
Showing 1-24 of 140+ results