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Preview of BEE BOT ® mat EASTER: Emotions & Easterbunny • Coding Activity STEM Robot center

BEE BOT ® mat EASTER: Emotions & Easterbunny • Coding Activity STEM Robot center

EASTER Feelings / Emotions Bee-Bot ® activity, (3 Levels). Easy prep! Code the Bee-bot® and connect the corresponding feelings. Use robotics, coding, and this BeeBot mat to increase vocabulary. Robotics is a fun way to increase student engagement. This product is designed to be used with a programmable BEE BOT® robot. Educational and of course just fun to do! This printable is an excellent spring or Easter resource for building vocabulary. Because of the 4 levels this bundle is perfect for c
Preview of BEE BOT ® mat EASTER: Eggs to Easterbunny  • Coding Activity – STEM Robot center

BEE BOT ® mat EASTER: Eggs to Easterbunny • Coding Activity – STEM Robot center

EASTER Egg Bee-Bot ® activity, (3 Levels). Easy prep! Code the Bee-bot® and connect the Easter eggs to the correct Easterbunny. Use robotics, coding, and this BeeBot mat to increase vocabulary. Robotics is a fun way to increase student engagement. This product is designed to be used with a programmable BEE BOT® robot. Educational and of course just fun to do! This printable is an excellent spring or Easter resource for building vocabulary. Because of the 4 levels this bundle is perfect for
Preview of Easter Digital Word and Sentence Typing Boom™ Cards

Easter Digital Word and Sentence Typing Boom™ Cards

Tech teachers- need a fun, colorful, self-grading activity to help your Kindergarten, 1st, or 2nd grade students practice typing words and/or sentences around the Easter holiday? These Boom™ Card decks are designed to help K-2 students practice skills for typing on a keyboard and review Easter vocabulary. Students can build keyboard layout familiarity by typing words and sentences displayed on the cards related to the holiday of Easter. ⇨ Prefer Google Slides™ for digital resources? Please
Preview of Crack the Binary Code Spring Worksheets

Crack the Binary Code Spring Worksheets

Created by
ThweattHearts
Crack the Binary Code introduces binary coding to even the youngest of learners. With 10 different spring themed puzzles to choose from, students use the binary code provided on the page to decode each word and answer the riddle or joke. The puzzles can be printed for students or can be shared through Google Slides. Teachers might print for substitutes, days without technology, or early finishers! What's Included:★ 10 Spring Themed Binary Code Puzzles ★ Answer Key ★ What is Binary Code? Info S
Preview of Easter Emoji: Binary Numbers - Mystery Pictures / Color By Number

Easter Emoji: Binary Numbers - Mystery Pictures / Color By Number

Created by
WhooperSwan
Convert Decimal Numbers to Binary Numbers. 9 Mystery Pictures with 27 Color By Worksheets. Each worksheet includes 10 unique problems. All pictures have a colored answer key. Directions: Solve the problems, look at the color next to it, and then color in ALL of the squares that have that answer. Table of contents: Color By Binary Numbers (0 - 10). (9 Worksheets + Answers) Color By Binary Numbers (0 - 20). (9 Worksheets + Answers) Color By Binary Numbers (0 - 30). (9 Worksheets + Answers)
Preview of 3D Printing Easter Egg Surprise Egg Tinkercad Lesson Plan

3D Printing Easter Egg Surprise Egg Tinkercad Lesson Plan

Created by
STEM Starters
In this 3D Printing Easter Egg Surprise Egg Tinkercad Lesson Plan, students will use the basics of Tinkercad to create a 3D printing file. I consider this lesson to be on an intermediate level. I have successfully used this lesson with students as young as 3rd grade, but works best with middle school students or high school/adult learners as well. This is a perfect project for a coding club or a STEM classroom. You can also use this to teach 3D design to yourself! Included in this file:47 Page
Preview of TROUVE MON OEUF - CODING

TROUVE MON OEUF - CODING

Une toute nouvelle activité pour travailler le #coding et les déplacements absolus sur le thème de Pâques avec un ensemble de 24 cartes à tâches autocorrectives. Les élèves (enfants) doivent observer le plateau de jeu fourni et repérer le point de départ du personnage. Ils prennent ensuite la carte à tâches qui indique les déplacements à réaliser pour retrouver le bon oeuf. C’est une activité autocorrective; il suffit de plier la carte pour que la correction apparaisse au dos. Vous pouvez mettr
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