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Preview of SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

Created by
RoboBytes
Precision Driving, Sensors & Debugging 11 Structured Editable Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on introductory movement coding and guides students into precision control, sensor logic, debugging, and engineering decision-making. Designed as Weeks 3–4 in a structured robotics progression, this resource includes 11 lessons, each intentionally planned for a 45-minute class period. Students move beyond basic movement programs and begin coding robots that res
Preview of Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Created by
Think Tank STEM
🧠 Algorithms STEM | Create Step-by-Step Solutions Like a Programmer (Kindergarten–Grade 2)Help students think like problem-solvers with this engaging Algorithms STEM activity! This hands-on resource introduces how computers solve problems using clear, ordered steps—called algorithms. Students are guided to design, test, and improve their own step-by-step solutions, as outlined in the challenge on page 2, where they learn that computers follow algorithms to solve real-world problems. ⭐ Wha
Preview of Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Created by
RoboBytes
Give your students a real-world LEGO SPIKE Prime robotics challenge with this hands-on Sensor Debugging Lab! Designed for middle school STEM and coding classes, students learn how to debug, test, and fix code while building confidence in programming logic, loops, and sensor reasoning. This lab includes four practical scenarios: Color Sensor (Reflected Light) – Understand how sensor placement and thresholds affect robot behavior Distance Sensor (Approaching) – Learn how logic and measureme
Preview of Coding Unplugged Tuatara Algorithm Game - Scratch Coding Activity for 4-8 Grade

Coding Unplugged Tuatara Algorithm Game - Scratch Coding Activity for 4-8 Grade

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. What’s Included: Step-by-step Coding Unplugged activities Fun Tuatara-themed algorithm challenges Direction-based movement tasks (Up, Down, Left, Right) Printable Computer Coding Worksheets Answer keys for easy checking Engaging visuals to keep students motivated Why Teach
Preview of Robotics STEM Coloring Pages for K-3 Science and Early Finishers

Robotics STEM Coloring Pages for K-3 Science and Early Finishers

Robotics STEM Coloring Pages Bundle helps teachers keep early finishers engaged with meaningful STEM visuals instead of unrelated busy work. Students build robotics, coding, safety, design, sensors, AI helper, debugging, and career awareness through simple classroom-friendly coloring activities. What's included: Robotics Careers Coloring Pages – Robotics Engineer, Robot Programmer, Automation Technician, Drone Robotics Specialist, Medical Robotics Designer, Space Robotics EngineerCoding Commands
Preview of Scratch Coding Bug Fixing Activities Coding Unplugged Computer Coding Worksheets

Scratch Coding Bug Fixing Activities Coding Unplugged Computer Coding Worksheets

Created by
Teachy Tales
Make coding fun, interactive, and meaningful with this engaging Scratch Coding Bug Fixing Activity Pack! Designed for beginners, this resource helps students learn coding by identifying and fixing errors (debugging) while building strong foundational skills through both Coding Unplugged activities and Computer Coding Worksheets. What This Resource Includes ✔ Step-by-step Scratch Coding bug fixing challenges ✔ Engaging Computer Coding Worksheets for hands-on practice ✔ Beginner-friendly debuggi
Preview of SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

Created by
RoboBytes
Stop letting students jump straight into coding without a plan. This LEGO SPIKE Prime flowchart lesson teaches students how to organize autonomous robot logic before they build. Students learn how Forever loops, sensor checks, and decision blocks work together inside a clear system structure — reducing confusion, debugging time, and priority mistakes during autonomous challenges. Instead of guessing why their robot is misbehaving, students visually map what happens first, what repeats, and how e
Preview of OUT OF ORDER | SPIKE™ Prime Robotics & Coding Interactive Notebook

OUT OF ORDER | SPIKE™ Prime Robotics & Coding Interactive Notebook

🚨 THE PERFECT END-OF-YEAR STEM ACTIVITY TO KEEP STUDENTS ENGAGED, COLLABORATING, AND PROBLEM-SOLVING AFTER TESTING SEASON! 🚨 Challenge students to think like real robotics engineers with this interactive blackline master companion activity designed to accompany the online “Out of Order” LEGO® SPIKE™ Prime lesson! Students will build, test, debug, analyze, and improve a robotic delivery cart while documenting their thinking, troubleshooting strategies, and programming observations directly into
Preview of Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Created by
Think Tank STEM
💻 Coding Logic STEM | Think Like a Programmer (Kindergarten–Grade 2)Introduce students to the world of coding with this engaging Coding Logic STEM activity! This hands-on resource helps learners understand how computers follow instructions step by step while building essential problem-solving and logical thinking skills. Students are challenged to create, test, and improve their own step-by-step instructions (algorithms), as outlined on page 2, where they learn that computers follow clear i
Preview of KEEP IT SAFE | SPIKE™ Prime Robotics & Coding Interactive Notebook

KEEP IT SAFE | SPIKE™ Prime Robotics & Coding Interactive Notebook

🚨 THE PERFECT END-OF-YEAR STEM ACTIVITY TO KEEP STUDENTS ENGAGED, COLLABORATING, AND PROBLEM-SOLVING AFTER TESTING SEASON! 🚨 Challenge students to think like real robotics engineers with this interactive blackline master companion activity designed to accompany the online “Keep It Safe” LEGO® SPIKE™ Prime lesson! Students will build, test, and program a functional safe-deposit box while documenting their logic, sensor data observations, and security algorithms directly into their engineering n
Preview of STEM & Technology Coloring Pages – 20 Computer Science and AI Printables

STEM & Technology Coloring Pages – 20 Computer Science and AI Printables

Created by
MiniTechies
Introduce children to the exciting world of Artificial Intelligence with fun, hands-on, screen-free activities. These printable worksheets use simple explanations and engaging illustrations to help kids explore what AI is, where it’s used, and how it impacts everyday life — from farms to hospitals to space exploration. What’s Included (PDF, 8.5" x 11"):✔ 20 unique AI-themed coloring pages (PDF) ✔ Kid-friendly explanations for each concept ✔ Topics: What is AI?, Machine Learning, Algorithms, D
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
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