Engage students in coding with this fun Apple Catch Game Scratch project! This ready-to-use STEM resource includes everything teachers need to deliver a successful coding unit. Students will create a game where a basket catches falling apples while learning key Scratch programming concepts such as events, loops, conditionals, variables, and debugging.This resource includes:2 detailed lesson plans (45–50 minutes each)Student task cards for both lessonsExtension challenge cards:Double the AppleBea