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Preview of Coding & Game Development – Algorithms, Logic, Debugging, Animation & Game

Coding & Game Development – Algorithms, Logic, Debugging, Animation & Game

Coding & Game Development – Algorithms, Logic, Debugging, Animation & Game Design (PPTX) 📘 This fully editable PowerPoint introduces students to the exciting world of coding and game development through clear explanations, visual examples, and hands-on challenges. Designed for beginners, this resource walks learners through essential programming concepts—from algorithms and logic to sprites, animation, and game design basics—making it perfect for STEM classes, after-school programs, enrichment,
Preview of Code & Go Robot Mouse - KS1 Computing Unit

Code & Go Robot Mouse - KS1 Computing Unit

Created by
Mrs Beverly
An exciting, hands-on computing unit that introduces KS1 pupils to algorithms, debugging, and directional coding using the Code & Go Robot Mouse. Lesson 2 is a video of me explaning the Code and Go robot parts and how you can set up for your students. It’s like a free CPD for anyone using Code and Go robot for the first time. This 4-lesson sequence is fully planned with clear progression, ideal for busy teachers who want low-prep, high-impact computing lessons. What’s Included:Keynote lesson(Wit
Preview of End of Year Silly & Serious Computer Science Awards | 30 Editable Certificates

End of Year Silly & Serious Computer Science Awards | 30 Editable Certificates

End of Year Silly & Serious Computer Science Awards | 30 Editable Certificates🔥 You get all of this for just 99¢! 💥 Celebrate your Computer Science students with a fun, polished, and easy to use end of year awards kit made for coding, programming, algorithms, debugging, problem solving, computational thinking, technology skills, digital creativity, class participation, teamwork, leadership, and student recognition. This resource includes 30 editable Computer Science award certificates, a stu
Preview of Algorithms & Sequences Escape Room | Space Station | 4th Grade | Print & Go

Algorithms & Sequences Escape Room | Space Station | 4th Grade | Print & Go

Created by
TeachingCouple
🚀 Crack the lock. Escape the orbiting station. A print-and-go algorithms and sequences escape room for 4th Grade(Grades 2-5 Computing). Ideal as a capstone for algorithm sequencing units or a high-engagement computing lesson. Students work in teams as emergency engineers aboard a research station, solving four puzzles built around algorithm design, step-by-step procedures, debugging, and logical sequencing. What's inside • 19-slide PowerPoint that drives the classroom — setup → puzzle → reveal
Preview of What is coding? Code a Peanut Butter Sandwich!

What is coding? Code a Peanut Butter Sandwich!

💻 What Is Coding? (Intro to Coding PowerPoint + Worksheets)Get your students excited about computer science with this beginner-friendly, ready-to-teach PowerPoint lesson! This 20-slide presentation introduces the concept of coding in a clear, visual, and interactive way — Students will learn: What coding is and why it matters How computers follow step-by-step instructions The meaning of key terms like algorithm and debugging How coding connects to real-world problem-solving Each slide in
Preview of Digital Technologies - Stage Two and Three Science / Mathematics Unit of Work

Digital Technologies - Stage Two and Three Science / Mathematics Unit of Work

This unit is not based on the NSW Department of Education unit of work. It does cover the syllabus outcomes listed in the description below.Empower your students with essential 21st-century skills in this dynamic, cross-curricular Digital Technologies and Mathematics Unit! Packed with 8 engaging lessons, this unit encourages students to become creative problem-solvers, critical thinkers, and tech-savvy learners. Key Learning Areas:Digital Technologies: Explore algorithms, branching logic, and c
Preview of Outstanding Computing Interview Lesson - Algorithms

Outstanding Computing Interview Lesson - Algorithms

Elevate your computing lessons with this Outstanding Computing Interview Lesson focused on Algorithms. Perfect for interviews, observations, or OFSTED visits, this engaging lesson centres on programming the Jam Sandwich Bot (aka the teacher!). Planned by a experienced computing lead, this resource is designed for a 20-45 minute lesson, making it ideal for showcasing your teaching prowess. **Resource Highlights:** ★ Presentation: A comprehensive presentation guides both teacher and students throu
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