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Preview of Introduction to 3D Printing – STEAM PROJECT – GRADES 3-6 - Distance Learning

Introduction to 3D Printing – STEAM PROJECT – GRADES 3-6 - Distance Learning

Have you purcahsed or are considering purchasing a 3D printer and don’t know where to start? This resource is perfect for classrooms just starting out in the world of 3D imaging and provides you with everything you need to teach the fundamentals of 3D printing. This STEAM project is broken up into two parts: BUILDING BACKGROUNDYour kiddos will begin by doing a research project of the history, current uses, benefits, and future innovcations of 3D printing. Graphic organizers are provided to
Preview of Sphero STEM Unit – Spy Obstacle Course Engineering | Grade 3 | 3-Week

Sphero STEM Unit – Spy Obstacle Course Engineering | Grade 3 | 3-Week

Created by
STEM With Mr.B
In the Spy Science Academy Sphero Field Training, Mission Rehearsal, and Official Mission unit, students become reconnaissance bot commanders as they learn to program a Sphero Bolt, map a physical spy obstacle course, refine their autonomous program through timed practice runs, and execute a final locked mission under official conditions. Set inside the Spy Science Academy narrative, this 3-week unit is the culminating coding and robotics challenge of the Q3 arc — where every circuit and coding
Preview of Drone Engineering STEM Sprint – Tello EDU Operations | Grade 5

Drone Engineering STEM Sprint – Tello EDU Operations | Grade 5

Created by
STEM With Mr.B
In the Combat Robotics League Tello EDU Drone Operations and Certification flex sprint, students become drone operations engineers as they learn flight safety protocols, practice manual Tello EDU drone flight through a set course, and earn their junior drone operator certification — getting their first hands-on experience with autonomous aerial systems. Set inside the Combat Robotics League narrative, this flex-week sprint introduces Grade 5 students to drone engineering as a natural extension o
Preview of Micro:bit STEM Sprint – Robotics Threat Detection Engineering | Grade 5

Micro:bit STEM Sprint – Robotics Threat Detection Engineering | Grade 5

Created by
STEM With Mr.B
In the Combat Robotics League Bot Brain Initialization sprint, students become robotics systems engineers as they program a Micro:bit-based threat detection system — writing code that reads sensor inputs and triggers appropriate output responses, building the programming foundation for all subsequent robotics challenges in Q3. Set inside the Combat Robotics League narrative, this 1-week sprint introduces Grade 5 students to event-driven programming through a real sensor-response engineering chal
Preview of Lego Mindstorms STEM Sprint – Spike Prime Engineering Preview | Grade 4

Lego Mindstorms STEM Sprint – Spike Prime Engineering Preview | Grade 4

Created by
STEM With Mr.B
In the Theme Park Imagineers Lego Mindstorms Preview flex sprint, students become robotics engineers for the first time as they unbox, inventory, build, and program a simple Lego Mindstorms Spike Prime robot — exploring the intelligent hub, motors, and sensors that will power advanced robotics challenges in Grade 5. Set inside the Theme Park Imagineers narrative, this flex-week sprint gives Grade 4 students a curiosity-first first encounter with the Spike Prime platform in a low-stakes, high-ene
Preview of Ozobot STEM Sprint – Color Code Programming | Grade 2

Ozobot STEM Sprint – Color Code Programming | Grade 2

Created by
STEM With Mr.B
In the Video Game Engineers Ozobot Color Codes sprint, students become physical programmers as they discover that the same tiny robot can be controlled two completely different ways — drawing color code commands directly on a paper track, then switching to OzoBlockly to program the same movement sequence digitally. Set inside the Video Game Engineers narrative, this 1-week sprint gives Grade 2 students their first experience with the connection between physical and digital programming.What Stude
Preview of International Dot Day Coding Activity with Robots, Robotics

International Dot Day Coding Activity with Robots, Robotics

Celebrate creativity and innovation while building essential STEM skills with Carly and Adam’s International Dot Day Coding with Robots activity. Inspired by The Dot by Peter H. Reynolds, this engaging lesson helps elementary students “make their mark” with code as they explore the programming process in a hands-on, collaborative way. What’s Included Teacher Instructions with setup guidance and differentiation tipsCoding Mat & Dot Cards for interactive robot navigation challengesProgram Plann
Preview of VIRTUAL ROBOT CODING - With VexVR

VIRTUAL ROBOT CODING - With VexVR

Created by
theThinkHub
We code and program online virtual robots to build our coding skills! Robot Unit Overview.Lesson 1:This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. We are focusing on moving our robot forward and turning the robot left or right by 90 degrees. In Lesson 2, we focus on turning a number of degrees other than 90 and using
Preview of Balloon Car STEM Engineering Challenge

Balloon Car STEM Engineering Challenge

Hands-On Force & Motion Engineering Design Project | Differentiated STEM Notebook | NGSS + Florida BEST Aligned Looking for a high-engagement STEM activity that reaches ALL learners while saving you planning time? This Balloon Car Engineering Challenge allows students to design, build, test, and improve a balloon-powered car while learning real engineering concepts, force and motion, and problem-solving skills. This resource includes a complete student engineering notebook, teacher guide, dif
Preview of LEGO MindStorm critical thinking EV3 Robot Challenge Task Cards Set B

LEGO MindStorm critical thinking EV3 Robot Challenge Task Cards Set B

A new set of advanced challenges for student who have finished in introductory Set A task cards! Included in this new set of challenge task cards is 4 engaging multipart programming challenges that use critical thought to challenge students to use basic MindStorm EV3 programming skills to solve more complex problems. Set B task cards builds upon the basic programming skills introduced in Set A by linking several sensors, loops, and switches into one program. Four life-like challenges include: j
Preview of Sphero Indi: Captain Hook Learns to Write

Sphero Indi: Captain Hook Learns to Write

Created by
OJRsteam
Do you have Sphero Indi robots? This lesson challenges the students to use indi to write letters -- a task that is sure to stretch their problem-solving skills. While some letters will be simple to complete, students will need to use their knowledge of angles to draw more complex letters.
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