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Preview of Gingerbread Unplugged Coding Activity: Conditionals (IF/THEN Statements)

Gingerbread Unplugged Coding Activity: Conditionals (IF/THEN Statements)

This is a great activity to start introducing the concepts of "conditionals" in code (or simple IF/THEN) statements to prek-3rd graders! Students will flip a coin (or younger can shake it in a cup) to determine what will happen to the gingerbread IF it gets a heads or IF it gets a tails. They will circle and determine which "decoration" their gingerbread cookie will get. It has a blank gingerbread pdf print out that students can either draw the characteristics on the gingerbread cookie OR they
Preview of STEAM: Amusement Park, Skate Park, School, Playground

STEAM: Amusement Park, Skate Park, School, Playground

Students will experience a STEAM Makerspace as they interact with their peers, or independently, to build an amusement park, skate park, school, or playground model. Great for Pre-K to adult learners.
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