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Preview of STEM Safari: Zoo Exhibit Design Project | Research, Slideshow, & Diorama

STEM Safari: Zoo Exhibit Design Project | Research, Slideshow, & Diorama

Bring the zoo into your classroom with this engaging STEM Safari unit! Students step into the role of zookeepers and exhibit designers as they research animals, learn about their unique needs, and design a zoo habitat. Through interactive slides, research packets, and a hands-on diorama project, students explore food, water, shelter, enrichment, and animal adaptations in an exciting and meaningful way. This unit blends science, literacy, and creativity, perfect for project-based learning, STE
Preview of TINKER TASK BUNDLE

TINKER TASK BUNDLE

TINKER TASKS is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges. What’s
Preview of Introduction to 3D Printing – STEAM PROJECT – GRADES 3-6 - Distance Learning

Introduction to 3D Printing – STEAM PROJECT – GRADES 3-6 - Distance Learning

Have you purcahsed or are considering purchasing a 3D printer and don’t know where to start? This resource is perfect for classrooms just starting out in the world of 3D imaging and provides you with everything you need to teach the fundamentals of 3D printing. This STEAM project is broken up into two parts: BUILDING BACKGROUNDYour kiddos will begin by doing a research project of the history, current uses, benefits, and future innovcations of 3D printing. Graphic organizers are provided to
Preview of Engineering Design Process Unit Plan Using Catchbook - Teacher Packet

Engineering Design Process Unit Plan Using Catchbook - Teacher Packet

This is the Teacher Packet for the Engineering Design Process Unit Plan, designed to supplement activities as part of the design process of a competitive robotics program such as FIRST®, BEST(TM), or VEX®. This unit has a basic framework that can be customized for students in grades 3-12 and meets Next Generation Science Standards for Engineering Design topics. This unit utilizes Catchbook by Siemens PLM Software. Catchbook is a 2D sketching tool available from the Apple App Store, Google Play
Preview of TINKER TASKS GRADES 2-3

TINKER TASKS GRADES 2-3

TINKER TASKS (2-3) is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges. Wh
Preview of TINKER TASKS GRADES 4-5

TINKER TASKS GRADES 4-5

INKER TASKS (4-5) is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges. Wha
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